void ILogger.Full(PNetC.Net sender, string info, params object[] args) { if (Network.logLevel == NetworkLogLevel.Full) { UnityEngine.Debug.Log(string.Format(info, args)); } }
public void UpdateDoesNotErrorTest() { var pnet = new PNetC.Net(new PNet.Testing.Common.TestEngineHook()); var param0 = new PrivateObject(pnet); var target = new Net_Accessor(param0); target.Update(); }
void ILogger.Info(PNetC.Net sender, string info, params object[] args) { if (Network.logLevel > NetworkLogLevel.Off || UnityEngine.Debug.isDebugBuild) { UnityEngine.Debug.Log(string.Format(info, args)); } }
void ILogger.Error(PNetC.Net sender, string info, params object[] args) { UnityEngine.Debug.LogError(string.Format(info, args)); }
/// <summary> /// error message /// </summary> /// <param name="sender"></param> /// <param name="info"></param> /// <param name="args"></param> public void Error(Net sender, string info, params object[] args) { }
/// <summary> /// warning message /// </summary> /// <param name="sender"></param> /// <param name="info"></param> /// <param name="args"></param> public void Warning(Net sender, string info, params object[] args) { }
/// <summary> /// message only done during full debugging /// </summary> /// <param name="sender"></param> /// <param name="info"></param> /// <param name="args"></param> public void Full(Net sender, string info, params object[] args) { }
/// <summary> /// /// </summary> /// <param name="networkID"></param> /// <param name="net"></param> public NetworkedSceneObject(int networkID, Net net) { _networkID = networkID; _net = net; SceneObjects[_networkID] = this; }
public static void LogWarning(Net sender, string value, params object[] args) { Logger.Warning(sender, value, args); }
public static void LogError(Net sender, string value, params object[] args) { Logger.Error(sender, value, args); }
public static void LogInfo(Net sender, string value, params object[] args) { Logger.Info(sender, value, args); }
/// <summary> /// Container for all the NetworkViews associated with the PNetC.Net object /// </summary> internal NetworkViewManager(Net net) { Net = net; }