Пример #1
0
 public SAV3XD() : base(SaveUtil.SIZE_G3XD)
 {
     // create fake objects
     StrategyMemo = new StrategyMemo();
     ShadowInfo   = new ShadowInfoTableXD();
     Initialize();
     ClearBoxes();
 }
Пример #2
0
        private void InitializeData(out StrategyMemo memo, out ShadowInfoTableXD info)
        {
            // Scan all 3 save slots for the highest counter
            for (int i = 0; i < SLOT_COUNT; i++)
            {
                int slotOffset  = SLOT_START + (i * SLOT_SIZE);
                int SaveCounter = BigEndian.ToInt32(Data, slotOffset + 4);
                if (SaveCounter <= SaveCount)
                {
                    continue;
                }

                SaveCount = SaveCounter;
                SaveIndex = i;
            }

            // Decrypt most recent save slot
            {
                byte[] slot       = new byte[SLOT_SIZE];
                int    slotOffset = SLOT_START + (SaveIndex * SLOT_SIZE);
                Array.Copy(Data, slotOffset, slot, 0, slot.Length);

                ushort[] keys = new ushort[4];
                for (int i = 0; i < keys.Length; i++)
                {
                    keys[i] = BigEndian.ToUInt16(slot, 8 + (i * 2));
                }

                // Decrypt Slot
                Data = GCSaveUtil.Decrypt(slot, 0x00010, 0x27FD8, keys);
            }

            // Get Offset Info
            ushort[] subLength = new ushort[16];
            for (int i = 0; i < 16; i++)
            {
                subLength[i]  = BigEndian.ToUInt16(Data, 0x20 + (2 * i));
                subOffsets[i] = BigEndian.ToUInt16(Data, 0x40 + (4 * i)) | BigEndian.ToUInt16(Data, 0x40 + (4 * i) + 2) << 16;
            }

            // Offsets are displaced by the 0xA8 savedata region
            Trainer1      = subOffsets[1] + 0xA8;
            Party         = Trainer1 + 0x30;
            Box           = subOffsets[2] + 0xA8;
            DaycareOffset = subOffsets[4] + 0xA8;
            Memo          = subOffsets[5] + 0xA8;
            Shadow        = subOffsets[7] + 0xA8;
            // Purifier = subOffsets[14] + 0xA8;

            memo = new StrategyMemo(Data, Memo, xd: true);
            info = new ShadowInfoTableXD(Data.Slice(Shadow, subLength[7]));
        }
Пример #3
0
        public SAV3XD(byte[] data = null)
        {
            Data       = data ?? new byte[SaveUtil.SIZE_G3XD];
            BAK        = (byte[])Data.Clone();
            Exportable = !IsRangeEmpty(0, Data.Length);

            if (SaveUtil.GetIsG3XDSAV(Data) != GameVersion.XD)
            {
                return;
            }

            // Scan all 3 save slots for the highest counter
            for (int i = 0; i < SLOT_COUNT; i++)
            {
                int slotOffset  = SLOT_START + (i * SLOT_SIZE);
                int SaveCounter = BigEndian.ToInt32(Data, slotOffset + 4);
                if (SaveCounter <= SaveCount)
                {
                    continue;
                }

                SaveCount = SaveCounter;
                SaveIndex = i;
            }

            // Decrypt most recent save slot
            {
                byte[] slot       = new byte[SLOT_SIZE];
                int    slotOffset = SLOT_START + (SaveIndex * SLOT_SIZE);
                Array.Copy(Data, slotOffset, slot, 0, slot.Length);

                ushort[] keys = new ushort[4];
                for (int i = 0; i < keys.Length; i++)
                {
                    keys[i] = BigEndian.ToUInt16(slot, 8 + (i * 2));
                }

                // Decrypt Slot
                Data = SaveUtil.DecryptGC(slot, 0x00010, 0x27FD8, keys);
            }

            // Get Offset Info
            ushort[] subLength = new ushort[16];
            for (int i = 0; i < 16; i++)
            {
                subLength[i]  = BigEndian.ToUInt16(Data, 0x20 + (2 * i));
                subOffsets[i] = BigEndian.ToUInt16(Data, 0x40 + (4 * i)) | BigEndian.ToUInt16(Data, 0x40 + (4 * i) + 2) << 16;
            }
            // Offsets are displaced by the 0xA8 savedata region
            Trainer1 = subOffsets[1] + 0xA8;
            Party    = Trainer1 + 0x30;
            Box      = subOffsets[2] + 0xA8;
            Daycare  = subOffsets[4] + 0xA8;
            Memo     = subOffsets[5] + 0xA8;
            Shadow   = subOffsets[7] + 0xA8;
            // Purifier = subOffsets[14] + 0xA8;

            StrategyMemo = new StrategyMemo(Data, Memo, xd: true);
            ShadowInfo   = new ShadowInfoTableXD(Data.Skip(Shadow).Take(subLength[7]).ToArray());

            OFS_PouchHeldItem = Trainer1 + 0x4C8;
            OFS_PouchKeyItem  = Trainer1 + 0x540;
            OFS_PouchBalls    = Trainer1 + 0x5EC;
            OFS_PouchTMHM     = Trainer1 + 0x62C;
            OFS_PouchBerry    = Trainer1 + 0x72C;
            OFS_PouchCologne  = Trainer1 + 0x7E4;
            OFS_PouchDisc     = Trainer1 + 0x7F0;

            LegalItems    = Legal.Pouch_Items_XD;
            LegalKeyItems = Legal.Pouch_Key_XD;
            LegalBalls    = Legal.Pouch_Ball_RS;
            LegalTMHMs    = Legal.Pouch_TM_RS; // not HMs
            LegalBerries  = Legal.Pouch_Berries_RS;
            LegalCologne  = Legal.Pouch_Cologne_XD;
            LegalDisc     = Legal.Pouch_Disc_XD;

            Personal  = PersonalTable.RS;
            HeldItems = Legal.HeldItems_XD;

            if (!Exportable)
            {
                ClearBoxes();
            }

            // Since PartyCount is not stored in the save file,
            // Count up how many party slots are active.
            for (int i = 0; i < 6; i++)
            {
                if (GetPartySlot(GetPartyOffset(i)).Species != 0)
                {
                    PartyCount++;
                }
            }
        }