Пример #1
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 public SaveItemShortcut8b(SAV8BS sav, int offset) : base(sav) => Offset = offset;
Пример #2
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 public MyItem8b(SAV8BS sav, int offset) : base(sav) => Offset = offset;
Пример #3
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 private const int SIZE_TUPLE  = 4 + 4; // int,bool32
 public MenuSelect8b(SAV8BS sav, int offset) : base(sav) => Offset = offset;
Пример #4
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        private const int SIZE             = OFS_TOKUSHU + SIZE_LOCATION; // 0x80

        public PlayerData8b(SAV8BS sav, int offset) : base(sav) => Offset = offset;
Пример #5
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        // public const byte MAX_RANK = 5; // unused?

        public MyStatus8b(SAV8BS sav, int offset) : base(sav) => Offset = offset;
Пример #6
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 public PlayTime8b(SAV8BS sav, int offset) : base(sav) => Offset = offset;
Пример #7
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 public Zukan8b(SAV8BS sav, int dex) : base(sav, dex)
 {
 }
Пример #8
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        private const int COUNT_VANISH = END_VANISH - BASE_VANISH; // 0x120

        public FlagWork8b(SAV8BS sav, int offset) : base(sav) => Offset = offset;
Пример #9
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 public MysteryBlock8b(SAV8BS sav, int offset) : base(sav) => Offset = offset;
Пример #10
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 public FieldGimmickSave8b(SAV8BS sav, int offset) : base(sav) => Offset = offset;
Пример #11
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        public const int POKETCH_CALENDER_MONTH_MAX     = 12;  // calendar markbit uint[12]

        public Poketch8b(SAV8BS sav, int offset) : base(sav) => Offset = offset;
Пример #12
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 public RandomGroup8b(SAV8BS sav, int offset) : base(sav) => Offset = offset;
Пример #13
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        private const int SIZE_TOTAL   = OFS_RESERVED + (6 * 8); // 0x138

        public SystemData8b(SAV8BS sav, int offset) : base(sav) => Offset = offset;
Пример #14
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 public UgCountRecord8b(SAV8BS sav, int offset) : base(sav) => Offset = offset;
Пример #15
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 public SealList8b(SAV8BS sav, int offset) : base(sav) => Offset = offset;
Пример #16
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 public BattleTowerWork8b(SAV8BS sav, int offset) : base(sav) => Offset = offset;
Пример #17
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        private const int SIZE             = OFS_CLOSING + SIZE_Closing;           // 0x188

        public EncounterSave8b(SAV8BS sav, int offset) : base(sav) => Offset = offset;