private static List <StorageSlotOffset> GetExtraSlots5(SAV5 sav) { return(new List <StorageSlotOffset> { new StorageSlotOffset { Type = StorageSlotType.GTS, Offset = sav.GTS }, new StorageSlotOffset { Type = StorageSlotType.Fused, Offset = sav.Fused } }); }
private static List <SlotInfoMisc> GetExtraSlotsUnsafe(SaveFile sav, bool all) { return(sav switch { SAV2 sav2 => GetExtraSlots2(sav2), SAV3 sav3 => GetExtraSlots3(sav3), SAV4 sav4 => GetExtraSlots4(sav4), SAV5 sav5 => GetExtraSlots5(sav5), SAV6XY xy => GetExtraSlots6XY(xy), SAV6AO xy => GetExtraSlots6AO(xy), SAV7 sav7 => GetExtraSlots7(sav7, all), _ => None });
/// <summary>Creates an instance of a SaveFile using the given save data.</summary> /// <param name="data">Save data from which to create a SaveFile.</param> /// <returns>An appropriate type of save file for the given data, or null if the save data is invalid.</returns> public static SaveFile getVariantSAV(byte[] data) { // Pre-check for header/footer signatures SaveFile sav; byte[] header = new byte[0], footer = new byte[0]; CheckHeaderFooter(ref data, ref header, ref footer); switch (getSAVGeneration(data)) { // Main Games case GameVersion.Gen1: sav = new SAV1(data); break; case GameVersion.Gen2: sav = new SAV2(data); break; case GameVersion.Gen3: sav = new SAV3(data); break; case GameVersion.Gen4: sav = new SAV4(data); break; case GameVersion.Gen5: sav = new SAV5(data); break; case GameVersion.Gen6: sav = new SAV6(data); break; case GameVersion.Gen7: sav = new SAV7(data); break; // Side Games case GameVersion.COLO: sav = new SAV3Colosseum(data); break; case GameVersion.XD: sav = new SAV3XD(data); break; case GameVersion.RSBOX: sav = new SAV3RSBox(data); break; case GameVersion.BATREV: sav = new SAV4BR(data); break; // No pattern matched default: return(null); } sav.Header = header; sav.Footer = footer; return(sav); }
// Everything is stored encrypted, and only decrypted on demand. Only crypt on object fetch... public MysteryBlock5(SAV5 sav, int offset) : base(sav) => Offset = offset;
protected Misc5(SAV5 sav, int offset) : base(sav) => Offset = offset;
public BattleSubway5(SAV5 sav, int offset) : base(sav) => Offset = offset;
public PlayerData5(SAV5 sav, int offset) : base(sav) => Offset = offset;
public Misc5(SAV5 sav, int offset) : base(sav) => Offset = offset;
public Mail5(SAV5 sav, int index) { DataOffset = index * SIZE + 0x1DD00; Data = sav.GetData(DataOffset, SIZE); }
protected Entralink5(SAV5 SAV, int offset) : base(SAV) => Offset = offset;
/// <summary>Creates an instance of a SaveFile using the given save data.</summary> /// <param name="data">Save data from which to create a SaveFile.</param> /// <returns>An appropriate type of save file for the given data, or null if the save data is invalid.</returns> public static SaveFile getVariantSAV(byte[] data) { // Pre-check for header/footer signatures SaveFile sav; byte[] header = new byte[0], footer = new byte[0]; CheckHeaderFooter(ref data, ref header, ref footer); switch (getSAVGeneration(data)) { // Main Games case GameVersion.Gen1: sav = new SAV1(data); break; case GameVersion.Gen2: sav = new SAV2(data); break; case GameVersion.Gen3: sav = new SAV3(data); break; case GameVersion.Gen4: sav = new SAV4(data); break; case GameVersion.Gen5: sav = new SAV5(data); break; case GameVersion.Gen6: sav = new SAV6(data); break; case GameVersion.Gen7: sav = new SAV7(data); break; // Side Games case GameVersion.COLO: sav = new SAV3Colosseum(data); break; case GameVersion.XD: sav = new SAV3XD(data); break; case GameVersion.RSBOX: sav = new SAV3RSBox(data); break; case GameVersion.BATREV: sav = new SAV4BR(data); break; // No pattern matched default: return null; } sav.Header = header; sav.Footer = footer; return sav; }