Пример #1
0
        public SquareGrid(int[,] map, float squareSize)
        {
            int   nodeCountX = map.GetLength(0);
            int   nodeCountY = map.GetLength(1);
            float mapWidth   = nodeCountX * squareSize;
            float mapHeight  = nodeCountY * squareSize;

            ControlNode[,] controlNodes = new ControlNode[nodeCountX, nodeCountY];

            for (int x = 0; x < nodeCountX; x++)
            {
                for (int y = 0; y < nodeCountY; y++)
                {
                    Vector3 pos = new Vector3(-mapWidth / 2 + x * squareSize + squareSize / 2, 0, -mapHeight / 2 + y * squareSize + squareSize / 2);
                    controlNodes[x, y] = new ControlNode(pos, map[x, y] == 1, squareSize);
                }
            }

            squares = new Square[nodeCountX - 1, nodeCountY - 1];
            for (int x = 0; x < nodeCountX - 1; x++)
            {
                for (int y = 0; y < nodeCountY - 1; y++)
                {
                    squares[x, y] = new Square(controlNodes[x, y + 1], controlNodes[x + 1, y + 1], controlNodes[x + 1, y], controlNodes[x, y]);
                }
            }
        }
Пример #2
0
        public Square(ControlNode topLeft, ControlNode topRight, ControlNode bottomRight, ControlNode bottomLeft)
        {
            _topLeft     = topLeft;
            _topRight    = topRight;
            _bottomRight = bottomRight;
            _bottomLeft  = bottomLeft;

            _centerTop    = _topLeft._right;
            _centerRight  = _bottomRight._above;
            _centerBottom = _bottomLeft._right;
            _centerLeft   = _bottomLeft._above;

            if (_topLeft._active)
            {
                _Configuration += 8;
            }

            if (_topRight._active)
            {
                _Configuration += 4;
            }

            if (_bottomRight._active)
            {
                _Configuration += 2;
            }

            if (_bottomLeft._active)
            {
                _Configuration += 1;
            }
        }