Пример #1
0
        ///<summary>
        ///Define intial values for a given PCharacterInstance, such as name, sprite, collision, physics, etc...
        ///</summary>
        public static void InitializePCharacter(PCharacterInstance instance)
        {
            instance.Name = "Instance_" + instance.Base.Name;

            instance.CurrentAnimation      = new PCharacterInstanceAnimation();
            instance.CurrentAnimation.Clip = new PCharacterAnimation();
            instance.Controller            = new PCharacterInstanceController();
            instance.Controller.Actions    = new List <PControllerActionType>();

            instance.RenderObject = new GameObject(instance.Base.Name);
            instance.Render       = instance.RenderObject.AddComponent <SpriteRenderer>();

            instance.RenderObject.transform.parent        = instance.transform;
            instance.RenderObject.transform.localPosition = Vector2.zero;

            Refresh(instance);
        }
Пример #2
0
        ///<summary>
        ///Update PCharacterInstance physics and collision values
        ///</summary>
        public static void Refresh(PCharacterInstance instance)
        {
            if (instance.Base.CharacterType == PCharacterType.CHARACTER)
            {
                instance.Rig = instance.gameObject.GetComponent <Rigidbody2D>();
                if (instance.Rig == null)
                {
                    instance.Rig = instance.gameObject.AddComponent <Rigidbody2D>();
                }

                instance.Rig.gravityScale = instance.Base.Configuration.GravityScale;
                instance.Rig.constraints  = instance.Base.Configuration.Constraints2D;
            }

            if (Application.isPlaying && instance.Base.Animations.Length > 0 && instance.Base.Animations[0].PFrames.Length > 0)
            {
                instance.Render.sprite = instance.Base.CharacterAtlas.GetSprite(instance.Base.Animations[0].PFrames[0].FrameName);
            }

            RecalculateCollider((PCharacterInstance)instance);
        }
Пример #3
0
        ///<summary>
        ///Set collider2D values to boudaires of the current rendered sprite of the PCharacterInstance
        ///</summary>
        public static void RecalculateCollider(PCharacterInstance instance)
        {
            BoxCollider2D collider = instance.RenderObject.GetComponent <BoxCollider2D>();

            if (collider == null)
            {
                collider = instance.RenderObject.AddComponent <BoxCollider2D>();
            }

            if (instance.Render.sprite != null)
            {
                Sprite _sprite = instance.Render.sprite;

                Vector2 spriteBounds = instance.Render.sprite.bounds.size;
                collider.size   = spriteBounds;
                collider.offset = new Vector2(0, collider.size.y / 2);
                return;
            }

            collider.offset = Vector2.zero;
            collider.size   = Vector2.one;
        }