public void SetBuffUI(Sprite sprite, UnitCtrl owner) { rular.sprite = sprite; this.owner = owner; uIManager = BattleUIManager.Instance; transform.SetParent(owner.transform, false); SetAbnormalIcons(owner, eStateIconType.NONE, false); owner.OnChangeState += SetAbnormalIcons; StartCoroutine(ShowPosition()); }
private void Awake() { Instance = this; }