Пример #1
0
        /// <summary>
        ///   Spawns an item.
        /// </summary>
        /// <param name = "item">
        ///   The mmo item.
        /// </param>
        /// <param name = "operation">
        ///   The operation.
        /// </param>
        /// <param name = "interestArea">
        ///   The interest Area.
        /// </param>
        /// <returns>
        ///   error code ok
        /// </returns>
        private OperationResponse ItemOperationSpawn(MmoItem item, SpawnItem operation, InterestArea interestArea)
        {
            // this should always return Ok
            MethodReturnValue result = this.CheckAccess(item);

            if (result)
            {
                item.Rotation = operation.Rotation;
                item.Spawn(operation.Position);
                ((MmoWorld)this.World).Radar.AddItem(item, operation.Position);

                if (interestArea != null)
                {
                    lock (interestArea.SyncRoot)
                    {
                        interestArea.SubscribeItem(item);
                    }
                }
            }

            operation.OnComplete();
            return operation.GetOperationResponse(result);
        }
Пример #2
0
        /// <summary>
        /// The Chat Operation
        /// </summary>
        /// <param name="item">The mmo item</param>
        /// <param name="operation">The operation</param>
        /// <returns>error code OK</returns>
        private OperationResponse ItemOperationChat(MmoItem item, Chat operation, SendParameters sendParameters)
        {
            MethodReturnValue result = this.CheckAccess(item);
            if (result)
            {
                var eventInstance = new ItemChat
                {
                    ItemId = item.Id,
                    ItemType = item.Type,
                    Group = operation.Group,
                    Message = operation.Message
                };

                EventData eventData = new EventData((byte)EventCode.ItemChat, eventInstance);
                sendParameters.ChannelId = Settings.ItemEventChannel;
                var message = new ItemEventMessage(item, eventData, sendParameters);
                item.EventChannel.Publish(message);

                operation.OnComplete();

                return null;
            }

            return operation.GetOperationResponse(result);
        }
Пример #3
0
        /// <summary>
        ///   The move operation.
        /// </summary>
        /// <param name = "item">
        ///   The mmo item.
        /// </param>
        /// <param name = "operation">
        ///   The operation.
        /// </param>
        /// <param name = "sendParameters">
        ///   The send Parameters.
        /// </param>
        /// <returns>
        ///   error code ok
        /// </returns>
        private OperationResponse ItemOperationMove(MmoItem item, Move operation, SendParameters sendParameters)
        {
            // should always be OK
            MethodReturnValue result = this.CheckAccess(item);
            if (result)
            {
                // save previous for event
                float[] oldPosition = item.Coordinate;
                float[] oldRotation = item.Rotation;

                // move
                item.Rotation = operation.Rotation;
                item.Move(operation.Position);

                // send event
                var eventInstance = new ItemMoved
                    {
                        ItemId = item.Id,
                        ItemType = item.Type,
                        OldPosition = oldPosition,
                        Position = operation.Position,
                        Rotation = operation.Rotation,
                        OldRotation = oldRotation
                    };

                var eventData = new EventData((byte)EventCode.ItemMoved, eventInstance);
                sendParameters.ChannelId = Settings.ItemEventChannel;
                var message = new ItemEventMessage(item, eventData, sendParameters);
                item.EventChannel.Publish(message);

                // no response sent
                operation.OnComplete();
                return null;
            }

            return operation.GetOperationResponse(result);
        }
Пример #4
0
        /// <summary>
        /// The Animate Operation
        /// </summary>
        /// <param name="item">The mmo item</param>
        /// <param name="operation">The operation</param>
        /// <returns>error code OK</returns>
        private OperationResponse ItemOperationAnimate(MmoItem item, Animate operation, string animation, byte action, byte animationWrap, float animationSpeed, int animationLayer, SendParameters sendParameters)
        {
            MethodReturnValue result = this.CheckAccess(item);
            if (result)
            {
                item.Animation = animation;
                item.AnimationWrap = animationWrap;
                item.AnimationSpeed = animationSpeed;

                var eventInstance = new ItemAnimate
                {
                    ItemId = item.Id,
                    ItemType = item.Type,
                    Animation = animation,
                    AnimationAction = action,
                    AnimationWrap = animationWrap,
                    AnimationSpeed = animationSpeed,
                    AnimationLayer = animationLayer
                };

                EventData eventData = new EventData((byte)EventCode.ItemAnimate, eventInstance);
                sendParameters.ChannelId = Settings.ItemEventChannel;
                var message = new ItemEventMessage(item, eventData, sendParameters);
                item.EventChannel.Publish(message);

                operation.OnComplete();

                return null;
            }

            return operation.GetOperationResponse(result);
        }
Пример #5
0
        /// <summary>
        ///   The Game item move operation.
        /// </summary>
        /// <param name = "item">
        ///   The mmo item.
        /// </param>
        /// <param name = "operation">
        ///   The operation.
        /// </param>
        /// <param name = "sendParameters">
        ///   The send Parameters.
        /// </param>
        /// <returns>
        ///   error code ok
        /// </returns>
        private OperationResponse GameItemOperationMove(MmoItem item, GameItemMove operation, SendParameters sendParameters)
        {
            // should always be OK
            MethodReturnValue result = this.CheckAccess(item);
            if (result)
            {
                // send event
                var eventInstance = new GameItemMoved
                {
                    ItemId = operation.ItemId,
                    GameItemId = operation.GameItemId,
                    Position = operation.Position,
                    Rotation = operation.Rotation
                };

                var eventData = new EventData((byte)EventCode.GameItemMoved, eventInstance);
                sendParameters.ChannelId = Settings.ItemEventChannel;
                var message = new ItemEventMessage(item, eventData, sendParameters);
                item.EventChannel.Publish(message);

                // no response sent
                operation.OnComplete();
                return null;
            }

            return operation.GetOperationResponse(result);
        }
Пример #6
0
        /// <summary>
        ///   Handles operation <see cref = "SpawnItem" />: Creates a new <see cref = "Item" /> and optionally subscribes an <see cref = "InterestArea" /> to it.
        /// </summary>
        /// <param name = "peer">
        ///   The client peer.
        /// </param>
        /// <param name = "request">
        ///   The request.
        /// </param>
        /// <returns>
        ///   An <see cref = "OperationResponse" /> with error code <see cref = "ReturnCode.Ok" />, <see cref = "ReturnCode.ItemAlreadyExists" /> or <see cref = "ReturnCode.InterestAreaNotFound" />.
        /// </returns>
        public OperationResponse OperationSpawnItem(PeerBase peer, OperationRequest request)
        {
            var operation = new SpawnItem(peer.Protocol, request);
            if (!operation.IsValid)
            {
                return new OperationResponse(request.OperationCode) { ReturnCode = (int)ReturnCode.InvalidOperationParameter, DebugMessage = operation.GetErrorMessage() };
            }

            operation.OnStart();
            InterestArea interestArea;
            if (operation.InterestAreaId.HasValue)
            {
                if (this.TryGetInterestArea(operation.InterestAreaId.Value, out interestArea) == false)
                {
                    return operation.GetOperationResponse((int)ReturnCode.InterestAreaNotFound, "InterestAreaNotFound");
                }
            }
            else
            {
                interestArea = null;
            }

            IWorld world = this.World;
            var item = new MmoItem(world, operation.Position, operation.Rotation, operation.Properties, this, operation.ItemId, operation.ItemType);
            if (world.ItemCache.AddItem(item))
            {
                this.AddItem(item);
                return this.ItemOperationSpawn(item, operation, interestArea);
            }

            item.Dispose();
            return operation.GetOperationResponse((int)ReturnCode.ItemAlreadyExists, "ItemAlreadyExists");
        }
Пример #7
0
        /// <summary>
        ///   Adds the <paramref name = "item" /> to the owned items.
        /// </summary>
        /// <param name = "item">
        ///   The mmo item.
        /// </param>
        /// <exception cref = "ArgumentException">
        ///   The item <see cref = "MmoItem.Owner" /> must be this actor.
        /// </exception>
        public void AddItem(MmoItem item)
        {
            if (item.Owner != this)
            {
                throw new ArgumentException("foreign owner forbidden");
            }

            base.AddItem(item);
        }
Пример #8
0
        /// <summary>
        ///   Expects operation <see cref = "EnterWorld" /> and creates a new <see cref = "MmoActor" /> with a new <see cref = "MmoItem" /> as avatar and a new <see cref = "MmoClientInterestArea" />. 
        ///   The <see cref = "MmoActor" /> becomes the new <see cref = "Peer.CurrentOperationHandler">operation handler</see>.
        ///   If another <see cref = "MmoActor" /> with the same name exists he is disconnected.
        ///   An <see cref = "OperationResponse" /> with error code <see cref = "ReturnCode.Ok" /> is published on success.
        /// </summary>
        /// <param name = "peer">
        ///   The client peer.
        /// </param>
        /// <param name = "request">
        ///   The request.
        /// </param>
        /// <param name = "sendParameters">
        ///   The send Parameters.
        /// </param>
        /// <returns>
        ///   Null or an <see cref = "OperationResponse" /> with error code <see cref = "ReturnCode.WorldNotFound" />.
        /// </returns>
        public OperationResponse OperationEnterWorld(PeerBase peer, OperationRequest request, SendParameters sendParameters)
        {
            var operation = new EnterWorld(peer.Protocol, request);
            if (!operation.IsValid)
            {
                return new OperationResponse(request.OperationCode) { ReturnCode = (int)ReturnCode.InvalidOperationParameter, DebugMessage = operation.GetErrorMessage() };
            }

            MmoWorld world;
            if (MmoWorldCache.Instance.TryGet(operation.WorldName, out world) == false)
            {
                return operation.GetOperationResponse((int)ReturnCode.WorldNotFound, "WorldNotFound");
            }

            var interestArea = new MmoClientInterestArea(peer, operation.InterestAreaId, world)
                {
                   ViewDistanceEnter = operation.ViewDistanceEnter.ToVector(), ViewDistanceExit = operation.ViewDistanceExit.ToVector()
                };

            var actor = new MmoActor(peer, world, interestArea);
            var avatar = new MmoItem(world, operation.Position, operation.Rotation, operation.Properties, actor, operation.Username, (byte)ItemType.Avatar);

            while (world.ItemCache.AddItem(avatar) == false)
            {
                Item otherAvatarItem;
                if (world.ItemCache.TryGetItem(avatar.Type, avatar.Id, out otherAvatarItem))
                {
                    avatar.Dispose();
                    actor.Dispose();
                    interestArea.Dispose();

                    ((Peer)((MmoItem)otherAvatarItem).Owner.Peer).DisconnectByOtherPeer(this, request, sendParameters);

                    // request continued later, no response here
                    return null;
                }
            }

            #region PopBloop

            avatar.AvatarName = operation.AvatarName;
            log.InfoFormat("View Distance {0}, {1}", operation.ViewDistanceEnter[0], operation.ViewDistanceEnter[1]);

            DbManager.Instance.RecordPlayerStats(avatar.Id, operation.WorldName);
            DbManager.Instance.RecordRoomStats(avatar.Id, operation.WorldName);
            DbManager.Instance.SetConcurrent(avatar.Id, operation.WorldName, false);

            #endregion

            // init avatar
            actor.AddItem(avatar);
            actor.Avatar = avatar;

            ((Peer)peer).SetCurrentOperationHandler(actor);

            // set return values
            var responseObject = new EnterWorldResponse
                {
                    BottomRightCorner = world.Area.Max.ToFloatArray(2),
                    TopLeftCorner = world.Area.Min.ToFloatArray(2),
                    TileDimensions = world.TileDimensions.ToFloatArray(2),
                    WorldName = world.Name
                };

            // send response; use item channel to ensure that this event arrives before any move or subscribe events
            var response = new OperationResponse(request.OperationCode, responseObject);
            sendParameters.ChannelId = Settings.ItemEventChannel;
            peer.SendOperationResponse(response, sendParameters);

            lock (interestArea.SyncRoot)
            {
                interestArea.AttachToItem(avatar);
                interestArea.UpdateInterestManagement();
            }

            avatar.Spawn(operation.Position);
            world.Radar.AddItem(avatar, operation.Position);

            PhotonCounter.SessionCount.Increment();

            // response already sent
            return null;
        }