Пример #1
0
        public List <BitSet> getReachabilityForAllStates()
        {
            //std::vector<BitSet>* v=new std::vector<BitSet>;
            //v->resize(_state_to_scc.size());

            List <BitSet> v = new List <BitSet>();

            Ultility.resizeExact(v, _state_to_scc.Count);


            for (int i = 0; i < _state_to_scc.Count; ++i)
            {
                int    scc            = state2scc(i);
                BitSet reachable_sccs = _reachability[scc];

                BitSet reachable_states = new BitSet();

                //for (BitSetIterator it(reachable_sccs); it != BitSetIterator::end(reachable_sccs); ++it)
                for (int it = BitSetIterator.start(reachable_sccs); it != BitSetIterator.end(reachable_sccs); it = BitSetIterator.increment(reachable_sccs, it))
                {
                    // union with all states from the reachable scc
                    reachable_states.Union(_sccs[it]);
                }

                v[i] = reachable_states;

                //std::cerr << "from "<<i<<": "<<reachable_states<<std::endl;
            }

            return(v);
        }
Пример #2
0
        /** A shared_ptr to a TreeWithAcceptance */
        //typedef boost::shared_ptr<TreeWithAcceptance<Tree,AcceptanceSignature> > ptr;

        /** Check if this TreeWithAcceptance is equal to another.
         * @param other the other TreeWithAcceptance.
         * @return true iff the two are equal
         */
        public static bool operator ==(TreeWithAcceptance one, TreeWithAcceptance other)
        {
            bool?val = Ultility.NullCheck(one, other);

            if (val != null)
            {
                return(val.Value);
            }

            return((one._tree == other.getTree()) && (one._signature == other.getSignature()));
        }
Пример #3
0
        /** Compare to other signature for equality. */
        public static bool operator ==(RabinSignature one, RabinSignature other)
        {
            bool?val = Ultility.NullCheck(one, other);

            if (val != null)
            {
                return(val.Value);
            }

            return(one._L == other._L && one._U == other._U);
        }
Пример #4
0
        /**
         * Check for equality.
         * @param other the other APElement
         * @return <b>true</b> if this and the other APElement are equal.
         */
        public static bool operator ==(APElement one, APElement other)
        {
            bool?val = Ultility.NullCheck(one, other);

            if (val != null)
            {
                return(val.Value);
            }

            return(one.getBitSet() == other.getBitSet());
        }
Пример #5
0
        /**
         * Checks for equality.
         * @param other the other APMonom
         * @return <b>true</b> if this and the other APMonom are equal
         */
        public static bool operator ==(APMonom one, APMonom other)
        {
            bool?val = Ultility.NullCheck(one, other);

            if (val != null)
            {
                return(val.Value);
            }

            return((one.getValueBits() == other.getValueBits()) && (one.getSetBits() == other.getSetBits()));
        }
Пример #6
0
        public static bool operator ==(AbstractedKeyType one, AbstractedKeyType other)
        {
            bool?val = Ultility.NullCheck(one, other);

            if (val != null)
            {
                return(val.Value);
            }

            return(SafraTreeCandidateMatcher.abstract_equal_to(one._key, other._key));
        }
Пример #7
0
        /** Compare this state to another for equality.
         * @param other the other UnionState
         * @returns true iff the two states are equal
         */
        public static bool operator ==(UnionState one, UnionState other)
        {
            bool?val = Ultility.NullCheck(one, other);

            if (val != null)
            {
                return(val.Value);
            }

            return(one.da_state_1 == other.da_state_1 && one.da_state_2 == other.da_state_2);
            // we don't have to check the signature as there is a
            // 1-on-1 mapping between <da_state_1, da_state_2> -> signature
        }
Пример #8
0
        //add this code to class ThreeDPoint as defined previously
        //
        public static bool operator ==(SafraTreeNode a, SafraTreeNode b)
        {
            bool?val = Ultility.NullCheck(a, b);

            if (val != null)
            {
                return(val.Value);
            }

            if (!(a._id == b._id))
            {
                return(false);
            }
            if (!(a._final_flag == b._final_flag))
            {
                return(false);
            }
            if (!(a._childCount == b._childCount))
            {
                return(false);
            }
            if (!(a._labeling == b._labeling))
            {
                return(false);
            }
            if (!NULL_OR_EQUALID(a._parent, b._parent))
            {
                return(false);
            }
            if (!NULL_OR_EQUALID(a._olderBrother, b._olderBrother))
            {
                return(false);
            }
            if (!NULL_OR_EQUALID(a._youngerBrother, b._youngerBrother))
            {
                return(false);
            }
            if (!NULL_OR_EQUALID(a._oldestChild, b._oldestChild))
            {
                return(false);
            }
            if (!NULL_OR_EQUALID(a._youngestChild, b._youngestChild))
            {
                return(false);
            }

            return(true);
        }
Пример #9
0
        /**
         * Create a new color
         * @return the newly created color
         */
        public int newColor()
        {
            _nr_of_colors++;

            //_color2state.resize(_nr_of_colors);
            Ultility.resize(_color2state, _nr_of_colors);


            if (_detailed)
            {
                //_color2states->resize(_nr_of_colors);
                Ultility.resize(_color2states, _nr_of_colors);
            }

            return(_nr_of_colors - 1);
        }
Пример #10
0
        /**
         * Constructor, get initial size of the coloring from DRA.
         * @param dra the DRA
         * @param detailed Keep detailed information on the equivalence classes?
         */
        public Coloring(DRA dra, bool detailed) //=false
        {
            _nr_of_colors = 0;
            _detailed     = detailed;
            _coloring     = new List <int>();
            Ultility.resize(_coloring, dra.size());
            _color2state = new List <int>();

            //_coloring.resize(dra.size());
            if (_detailed)
            {
                _color2states = new List <BitSet>();
            }
            else
            {
                _color2states = null;
            }
        }
Пример #11
0
        /** Calculate the SCCs*/
        public void calculate(bool disjoint)
        {
            current_dfs_nr = 0;
            //_dfs_data.Clear();

            // Ensure there are as many entries as there are graph-states
            //_dfs_data.resize(_graph.size());
            //Ultility.resize(_dfs_data, _graph.size());
            Ultility.resizeExact(_dfs_data, _graph.size());

            scc_nr = 0;

            NBA_State start_state = _graph.getStartState();

            if (start_state == null)
            {
                return;
            }

            if (!disjoint)
            {
                int start_idx = start_state.getName();
                visit(start_idx);
            }
            else
            {
                // The Graph may be disjoint -> restart DFS on every not yet visited state
                for (int v = 0; v < _graph.size(); ++v)
                {
                    if (_dfs_data[v] == null) //.get()
                    {
                        // not yet visited
                        visit(v);
                    }
                }
            }

            calculateDAG();
        }
Пример #12
0
        /**
         * Equality operator.
         */
        public static bool operator ==(SafraTree one, SafraTree other)
        {
            bool?val = Ultility.NullCheck(one, other);

            if (val != null)
            {
                return(val.Value);
            }

            if (other.MAX_NODES != one.MAX_NODES)
            {
                return(false);
            }

            for (int i = 0; i < one.MAX_NODES; i++)
            {
                if (one._nodes[i] == null)
                {
                    if (other._nodes[i] != null)
                    {
                        return(false);
                    }
                }
                else
                {
                    if (other._nodes[i] == null)
                    {
                        return(false);
                    }

                    if (!(one._nodes[i] == other._nodes[i]))
                    {
                        return(false);
                    }
                }
            }
            return(true);
        }
Пример #13
0
        /**
         * Equality check.
         * @param other the other APSet
         * @return <b>true</b> if this and the other APSet are equal
         */
        public static bool operator ==(APSet one, APSet other)
        {
            bool?val = Ultility.NullCheck(one, other);

            if (val != null)
            {
                return(val.Value);
            }

            if (one.size() != other.size())
            {
                return(false);
            }

            for (int i = 0; i < one.size(); i++)
            {
                if (!(one.getAP(i) == other.getAP(i)))
                {
                    return(false);
                }
            }

            return(true);
        }
Пример #14
0
        /**
         * Calculates BitSet which specifies which states in the NBA
         * only have accepting successors.
         */
        public void calculateStatesWithAllSuccAccepting()
        {
            _allSuccAccepting = new BitSet();
            BitSet result = _allSuccAccepting;
            SCCs   sccs   = getSCCs();

            List <bool> scc_all_final = new List <bool>();

            Ultility.resize(scc_all_final, sccs.countSCCs());

            for (int i = 0; i < scc_all_final.Count; i++)
            {
                scc_all_final[i] = false;
            }

            for (int i = sccs.countSCCs(); i > 0; --i)
            {
                // go backward in topological order...
                int scc = (sccs.topologicalOrder())[i - 1];

                BitSet states_in_scc = sccs[scc];

                // check to see if all states in this SCC are final
                scc_all_final[scc] = true;
                //for (BitSetIterator it=BitSetIterator(states_in_scc);it!=BitSetIterator::end(states_in_scc);++it)
                for (int it = BitSetIterator.start(states_in_scc); it != BitSetIterator.end(states_in_scc); it = BitSetIterator.increment(states_in_scc, it))
                {
                    if (!_nba[it].isFinal())
                    {
                        scc_all_final[scc] = false;
                        break;
                    }
                }


                bool might_be_final = false;
                if (scc_all_final[scc] == false)
                {
                    if (states_in_scc.length() == 1)
                    {
                        // there is only one state in this scc ...
                        int state = states_in_scc.nextSetBit(0);

                        if (sccs.stateIsReachable(state, state) == false)
                        {
                            // ... and it doesn't loop to itself
                            might_be_final = true;
                        }
                    }
                }

                if (scc_all_final[scc] == true || might_be_final)
                {
                    // Check to see if all successors are final...
                    bool   all_successors_are_final = true;
                    BitSet scc_succ = sccs.successors(scc);

                    //for (BitSetIterator it=BitSetIterator(scc_succ); it!=BitSetIterator::end(scc_succ); ++it) {
                    for (int it = BitSetIterator.start(scc_succ); it != BitSetIterator.end(scc_succ); it = BitSetIterator.increment(scc_succ, it))
                    {
                        if (!scc_all_final[it])
                        {
                            all_successors_are_final = false;
                            break;
                        }
                    }

                    if (all_successors_are_final)
                    {
                        // Add all states in this SCC to the result-set
                        result.Or(states_in_scc);

                        if (might_be_final)
                        {
                            scc_all_final[scc] = true;
                        }
                    }
                }
            }
        }
Пример #15
0
        /** Calculate the stutter closure for the NBA, for all symbols.
         * @param nba the NBA
         */

        public static NBA stutter_closure(NBA nba)
        {
            APSet apset = nba.getAPSet_cp();

            NBA nba_result_ptr = new NBA(apset);
            NBA result         = nba_result_ptr;

            int element_count = apset.powersetSize();

            Debug.Assert(nba.getStartState() != null);
            int start_state = nba.getStartState().getName();

            for (int i = 0; i < nba.size(); i++)
            {
                int st = result.nba_i_newState();
                Debug.Assert(st == i);

                if (st == start_state)
                {
                    result.setStartState(result[st]);
                }

                if (nba[st].isFinal())
                {
                    result[st].setFinal(true);
                }
            }

            for (int i = 0; i < nba.size(); i++)
            {
                for (int j = 0; j < element_count; j++)
                {
                    int st = result.nba_i_newState();
                    Debug.Assert(st == nba.size() + (i * element_count) + j);
                    result[st].addEdge(new APElement(j), result[i]);
                    result[st].addEdge(new APElement(j), result[st]);
                }
            }

            List <List <BitSet> > reachable = new List <List <BitSet> >();

            //reachable.resize(element_count);
            Ultility.resize(reachable, element_count);

            for (int j = 0; j < element_count; j++)
            {
                //NBAEdgeSuccessors edge_successor = new NBAEdgeSuccessors(new APElement(j));
                SCCs scc = new SCCs();
                GraphAlgorithms.calculateSCCs(nba, scc, true, new APElement(j)); //,edge_successor

                reachable[j] = scc.getReachabilityForAllStates();

#if VERBOSE
                std::cerr << "SCCs for " << APElement(j).toString(*apset) << std::endl;
                std::cerr << scc << std::endl;

                std::cerr << " Reachability: " << std::endl;
                std::vector <BitSet>& reach = *reachable[j];
                for (unsigned int t = 0; t < reach.size(); t++)
                {
                    std::cerr << t << " -> " << reach[t] << std::endl;
                }

                std::cerr << "  ---\n";
#endif
            }


            for (int i = 0; i < nba.size(); i++)
            {
                NBA_State from = result[i];

                for (int j = 0; j < element_count; j++)
                {
                    BitSet result_to = new BitSet();

                    BitSet to = nba[i].getEdge(new APElement(j));
                    //for (BitSetIterator it=BitSetIterator(*to);it!=BitSetIterator::end(*to);++it)
                    for (int it = BitSetIterator.start(to); it != BitSetIterator.end(to); it = BitSetIterator.increment(to, it))
                    {
                        int to_state = it;

                        // We can go directly to the original state
                        result_to.set(to_state);
                        // We can also go to the corresponding stutter state instead
                        int stutter_state = nba.size() + (to_state * element_count) + j;
                        result_to.set(stutter_state);

                        // ... and then we can go directly to all the states that are j-reachable from to
                        result_to.Union(reachable[j][to_state]);
                    }

                    from.getEdge(new APElement(j)).Assign(result_to);
                }
            }

            //for (int i=0; i<reachable.size(); ++i) {
            //  delete reachable[i];
            //  }

            return(nba_result_ptr);
        }
Пример #16
0
        /** Calculate the Directed Acyclical Graph (DAG) */
        public void calculateDAG()
        {
            //_result._dag.Clear();
            //_result._dag.resize(_result.countSCCs());
            Ultility.resizeExact(_result._dag, _result.countSCCs());

            //_result._reachability.resize(_result.countSCCs());
            Ultility.resizeExact(_result._reachability, _result.countSCCs());

            List <int> in_degree = new List <int>(_result.countSCCs());

            Ultility.resizeExact(in_degree, _result.countSCCs());

            for (int scc = 0; scc < _result.countSCCs(); ++scc)
            {
                _result._reachability[scc] = new BitSet();
                _result._dag[scc]          = new BitSet();

                BitSet states_in_scc = _result[scc];

                //for (BitSetIterator it=BitSetIterator(states_in_scc); it!=BitSetIterator::end(states_in_scc); ++it)
                for (int it = BitSetIterator.start(states_in_scc); it != BitSetIterator.end(states_in_scc); it = BitSetIterator.increment(states_in_scc, it))
                {
                    int from_state = it;

                    if (_labelMark == null)
                    {
                        //for (typename SuccessorAccess::successor_iterator succ_it=_successor_access.begin(_graph, from_state);succ_it!=_successor_access.end(_graph, from_state); ++succ_it)
                        for (KeyValuePair <APElement, BitSet> it_set = _graph[from_state].edges_begin(); !_graph[from_state].edges_end(); it_set = _graph[from_state].increment())
                        {
                            for (int succ_it = BitSetIterator.start(it_set.Value); succ_it != BitSetIterator.end(it_set.Value); succ_it = BitSetIterator.increment(it_set.Value, succ_it))
                            {
                                int to_state = succ_it;
                                int to_scc   = _result.state2scc(to_state);

                                if (to_scc != scc)
                                {
                                    // Only successor in the DAG if not the same scc
                                    if (!_result._dag[scc].get(to_scc))
                                    {
                                        // This SCC is a new successor, increment in_degree
                                        in_degree[to_scc]++;
                                        _result._dag[scc].set(to_scc);
                                    }
                                }

                                // Reachability
                                _result._reachability[scc].set(to_scc);
                            }
                        }
                    }
                    else
                    {
                        BitSet it_set = _graph[from_state].getEdge(_labelMark);

                        //for (typename SuccessorAccess::successor_iterator succ_it=_successor_access.begin(_graph, from_state);succ_it!=_successor_access.end(_graph, from_state); ++succ_it)

                        for (int succ_it = BitSetIterator.start(it_set); succ_it != BitSetIterator.end(it_set); succ_it = BitSetIterator.increment(it_set, succ_it))
                        {
                            int to_state = succ_it;
                            int to_scc   = _result.state2scc(to_state);

                            if (to_scc != scc)
                            {
                                // Only successor in the DAG if not the same scc
                                if (!_result._dag[scc].get(to_scc))
                                {
                                    // This SCC is a new successor, increment in_degree
                                    in_degree[to_scc]++;
                                    _result._dag[scc].set(to_scc);
                                }
                            }

                            // Reachability
                            _result._reachability[scc].set(to_scc);
                        }
                    }
                }
            }

            bool progress = true;
            int  cnt      = 0;

            //_result._topological_order.Clear();
            //_result._topological_order.resize(_result.countSCCs());
            Ultility.resizeExact(_result._topological_order, _result.countSCCs());


            List <int> sort = new List <int>(_result.countSCCs());

            Ultility.resizeExact(sort, _result.countSCCs());

            while (progress)
            {
                progress = false;

                for (int scc = 0; scc < _result.countSCCs(); ++scc)
                {
                    if (in_degree[scc] == 0)
                    {
                        sort[scc]      = cnt++;
                        progress       = true;
                        in_degree[scc] = -1;

                        //for (BitSetIterator it_neighbors= BitSetIterator(_result._dag[scc]); it_neighbors!=BitSetIterator::end(_result._dag[scc]); ++it_neighbors)
                        for (int it_neighbors = BitSetIterator.start(_result._dag[scc]); it_neighbors != BitSetIterator.end(_result._dag[scc]); it_neighbors = BitSetIterator.increment(_result._dag[scc], it_neighbors))
                        {
                            int scc_to = it_neighbors;
                            in_degree[scc_to]--;
                        }
                    }
                }
            }

            for (int i = 0; i < _result.countSCCs(); i++)
            {
                _result._topological_order[sort[i]] = i;
            }


            // traverse SCCs in reverse topological order
            for (int i = _result.countSCCs(); i > 0; --i)
            {
                int cur_scc = _result._topological_order[i - 1];

                BitSet reaches = _result._reachability[cur_scc];

                //for (BitSetIterator it_neighbors= BitSetIterator(_result._dag[cur_scc]); it_neighbors!=BitSetIterator::end(_result._dag[cur_scc]);++it_neighbors) {
                for (int it_neighbors = BitSetIterator.start(_result._dag[cur_scc]); it_neighbors != BitSetIterator.end(_result._dag[cur_scc]); it_neighbors = BitSetIterator.increment(_result._dag[cur_scc], it_neighbors))
                {
                    int scc_to = it_neighbors;
                    reaches.Union(_result._reachability[scc_to]);
                }
            }
        }