public static Offset <RES_READY> CreateRES_READY(FlatBufferBuilder builder, bool GAME_START = false) { builder.StartObject(1); RES_READY.AddGAMESTART(builder, GAME_START); return(RES_READY.EndRES_READY(builder)); }
public static RES_READY GetRootAsRES_READY(ByteBuffer _bb, RES_READY obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }