Пример #1
0
 public static Offset <RES_READY> CreateRES_READY(FlatBufferBuilder builder,
                                                  bool GAME_START = false)
 {
     builder.StartObject(1);
     RES_READY.AddGAMESTART(builder, GAME_START);
     return(RES_READY.EndRES_READY(builder));
 }
Пример #2
0
 public static RES_READY GetRootAsRES_READY(ByteBuffer _bb, RES_READY obj)
 {
     return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }