public static Offset <PLAYER_DATA> CreatePLAYER_DATA(FlatBufferBuilder builder, int ID = 0, StringOffset NAMEOffset = default(StringOffset)) { builder.StartObject(2); PLAYER_DATA.AddNAME(builder, NAMEOffset); PLAYER_DATA.AddID(builder, ID); return(PLAYER_DATA.EndPLAYER_DATA(builder)); }
public PLAYER_DATA GetDATA(PLAYER_DATA obj) { int o = __offset(4); return(o != 0 ? obj.__init(__indirect(o + bb_pos), bb) : null); }
public PLAYER_DATA GetPLAYERDATAS(PLAYER_DATA obj, int j) { int o = __offset(6); return(o != 0 ? obj.__init(__indirect(__vector(o) + j * 4), bb) : null); }
public static PLAYER_DATA GetRootAsPLAYER_DATA(ByteBuffer _bb, PLAYER_DATA obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }