public override C_Buffer serialize() { C_Buffer buf = new C_Buffer(); buf.set((byte)m_basicType); buf.set((byte)m_socialType); return(buf); }
public override C_Buffer serialize() { C_Buffer buf = new C_Buffer(); buf.set((byte)m_basicType); buf.set((byte)m_roomType); buf.set(m_bIsSuccess); return(buf); }
public override C_Buffer serialize() { C_Buffer buf = new C_Buffer(); buf.set((byte)m_basicType); buf.set((byte)m_preLoadType); buf.set(m_playerName); return(buf); }
public override C_Buffer serialize() { C_Buffer buf = new C_Buffer(); buf.set((byte)m_basicType); buf.set((byte)m_loginType); buf.set(m_bResult); return(buf); }
public override C_Buffer serialize() { C_Buffer buf = new C_Buffer(); buf.set((byte)m_basicType); buf.set((byte)m_loginType); buf.set(m_nChannelNumber); return(buf); }
public override C_Buffer serialize() { C_Buffer buf = new C_Buffer(); buf.set((byte)m_basicType); buf.set((byte)m_roomType); buf.set(m_roomNumber); buf.set(m_nRoomTime); buf.set(m_password); return(buf); }
public override C_Buffer serialize() { C_Buffer buf = new C_Buffer(); buf.set((byte)m_basicType); buf.set((byte)m_loginType); buf.set(m_accountID); buf.set(m_accountPW); buf.set(m_nickname); return(buf); }
public override C_Buffer serialize() { C_Buffer buf = new C_Buffer(); buf.set((byte)m_basicType); buf.set((byte)m_loginType); buf.set(m_bFlag); if (m_bFlag) { buf.set(m_nickname); } return(buf); }
public override C_Buffer serialize() { C_Buffer buf = new C_Buffer(); buf.set((byte)m_basicType); buf.set((byte)m_socialType); buf.set(m_size); foreach (string name in m_names) { buf.set(name); } return(buf); }
public override C_Buffer serialize() { C_Buffer buf = new C_Buffer(); buf.set((byte)m_basicType); buf.set((byte)m_roomType); buf.set(m_success); if (m_success) { buf.set(m_roomNumber); } return(buf); }
public override C_Buffer serialize() { C_Buffer buf = new C_Buffer(); buf.set((byte)m_basicType); buf.set((byte)m_roomType); buf.set(m_listCount); for (int i = 0; i < m_listCount; ++i) { buf.set(m_roomList[i].m_number); buf.set(m_roomList[i].m_nCreateTime); buf.set(m_roomList[i].m_playerCount); buf.set(m_roomList[i].m_maxPlayerCount); buf.set(m_roomList[i].m_bIsStart); buf.set(m_roomList[i].m_password); buf.set(m_roomList[i].m_roomName); } return(buf); }
public override C_Buffer serialize() { C_Buffer buf = new C_Buffer(); buf.set((byte)m_basicType); buf.set((byte)m_roomType); buf.set(m_listCount); foreach (S_RoomUserInfo info in m_userList) { buf.set(info.m_nSlotIndex); buf.set(info.m_bIsMaster); buf.set(info.m_userNickname); buf.set(info.m_nCharacterImageIndex); buf.set(info.m_bReadyState); } return(buf); }