private void Loaded() { Instance = this; _middayTime = new DateTime().AddHours(12).ToBinary(); _midnightTime = new DateTime().ToBinary(); EventPlayers = Facepunch.Pool.GetList <BasePlayer>(); Unsubscribe(nameof(CanNetworkTo)); }
private void Unload() { Facepunch.Pool.FreeList(ref EventPlayers); if (!EventManager.IsUnloading) { EventManager.UnregisterEvent(Title); } Configuration = null; Instance = null; }
void OnServerInitialized() { LoadVariables(); //RegisterGame(); instance = this; }