Пример #1
0
 void Awake()
 {
     fishing     = new Fishing();
     player      = base.GetComponentInParent <BasePlayer>();
     counter     = 1000;
     playermoved = false;
 }
Пример #2
0
 void Awake()
 {
     fishing = new Fishing();
     player  = base.GetComponentInParent <BasePlayer>();
     counter = refishtime;
     if (!useattacktimer || counter < 0.1f)
     {
         counter = 0.1f;
     }
 }
Пример #3
0
 void Awake()
 {
     fishing = new Fishing();
     player  = base.GetComponentInParent <BasePlayer>();
     counter = recasttime;
     if (!usecasttimer || counter < 0.1f)
     {
         counter = 0.1f;
     }
     playermoved = false;
 }