void Awake() { fishing = new Fishing(); player = base.GetComponentInParent <BasePlayer>(); counter = 1000; playermoved = false; }
void Awake() { fishing = new Fishing(); player = base.GetComponentInParent <BasePlayer>(); counter = refishtime; if (!useattacktimer || counter < 0.1f) { counter = 0.1f; } }
void Awake() { fishing = new Fishing(); player = base.GetComponentInParent <BasePlayer>(); counter = recasttime; if (!usecasttimer || counter < 0.1f) { counter = 0.1f; } playermoved = false; }