Пример #1
0
        private void OnServerInitialized()
        {
            if (serverInitialized)
            {
                return;
            }

            //Analytics.Collect(); // TODO: Uncomment once Covalence is added
            FromTheDepthsExtension.ServerConsole();

            serverInitialized = true;
        }
Пример #2
0
        private void OnServerInitialized()
        {
            if (serverInitialized)
            {
                return;
            }
            serverInitialized = true;

            //Analytics.Collect(); // TODO: Uncomment once game has Covalence

            // Update server console window and status bars
            FromTheDepthsExtension.ServerConsole();
        }
Пример #3
0
        private void OnServerInitialized()
        {
            if (serverInitialized)
            {
                return;
            }
            serverInitialized = true;

            Analytics.Collect();

            // Update server console window and status bars
            FromTheDepthsExtension.ServerConsole();
        }
Пример #4
0
        private void OnServerInitialized()
        {
            if (serverInitialized)
            {
                return;
            }
            serverInitialized = true;

            // Configure remote logging
            RemoteLogger.SetTag("hostname", MultiplayerManager.Instance.GameDetails.Name);

            // Update server console window and status bars
            FromTheDepthsExtension.ServerConsole();
        }