Пример #1
0
        /// <summary>
		/// Computes updated 'uvScaleOffsetOut' to be used with a distortion if render target size or
		/// viewport changes after the fact. This can be used to adjust render size every frame if desired.
        /// </summary>
		public Vector2f[] GetRenderScaleAndOffset(FovPort fov, Sizei textureSize, Recti renderViewport)
		{
			Vector2f[] uvScaleOffsetOut = new Vector2f[] { new Vector2f(), new Vector2f() };
			ovrHmd_GetRenderScaleAndOffset(fov, textureSize, renderViewport, uvScaleOffsetOut);
			return uvScaleOffsetOut;
		}
Пример #2
0
		private static extern Matrix4f_Raw ovrMatrix4f_OrthoSubProjection(
				Matrix4f projection,
				Vector2f orthoScale,
				float orthoDistance,
				float hmdToEyeViewOffsetX);
Пример #3
0
        /// <summary>
		/// Used for 2D rendering, Y is down
		/// orthoScale = 1.0f / pixelsPerTanAngleAtCenter
		/// orthoDistance = distance from camera, such as 0.8m
        /// </summary>
		public static Matrix4f GetOrthoSubProjection(Matrix4f projection, Vector2f orthoScale, float orthoDistance, float hmdToEyeViewOffsetX)
		{
			return new Matrix4f(ovrMatrix4f_OrthoSubProjection(projection, orthoScale, orthoDistance, hmdToEyeViewOffsetX));
		}