public void drawplanet() { int iceCapRange; int displaceMag; float planetScalar; int roughness; string txrMap = ""; if (renderPolyPlanet == false) { OuterSpace.msgbox.pushmsgs("Orbit Established"); OuterSpace.msgbox.pushmsgs("+/- to zoom in and out"); // OuterSpace.msgbox.pushmsgs("Use arrow keys to fly around,") // Set our random seed based on each planets unique coordinates.. iceCapRange = 100; displaceMag = 12; planetScalar = 1; roughness = 2; switch (PClass) { case "V": txrMap = "txrMoltenPlanet.bmp"; break; case "I": txrMap = "txrInfernoPlanet.bmp"; break; case "P": txrMap = "txrPoisonPlanet.bmp"; break; case "T": txrMap = "txrEarthPlanet.bmp"; break; case "R": txrMap = "txrRadiatedPlanet.bmp"; break; case "X": txrMap = "txrExoticPlanet.bmp"; break; case "J": planetScalar = 0.7F; txrMap = "txrGasPlanet.bmp"; break; case "B": txrMap = "txrBarrenPlanet.bmp"; break; case "F": planetScalar = 1.3F; txrMap = "txrIcePlanet.bmp"; break; } planetpoly = new FractalPlanet(iceCapRange, displaceMag, planetScalar, roughness, Convert.ToSingle(uSeed), txrMap); } renderPolyPlanet = true; planetpoly.RenderPlanet(); if (OuterSpace.theGameState.IsGameInState(OuterSpace.GameStates.Landing)) { if (OuterSpace.mnu.userchoice == 49) { OuterSpace.theGameState.RemoveState(OuterSpace.GameStates.Landing); OuterSpace.theGameState.RemoveState(OuterSpace.GameStates.Landed); renderPolyPlanet = false; OuterSpace.TV.X = 0; OuterSpace.TV.Y = 0; OuterSpace.TV.lastCenter.X = 0; OuterSpace.TV.lastCenter.Y = 0; planetpoly.disposevertexbuffer(); OuterSpace.mnu.userchoice = -1; OuterSpace.mnu.items[49] = "Land"; } } if (OuterSpace.theGameState.IsGameInState(OuterSpace.GameStates.Landed)) { if (OuterSpace.mnu.userchoice == 50) { // Move the terrian vehicle if the user picks disembark. OuterSpace.mnu.showmenu = false; OuterSpace.TV.letsMove(); OuterSpace.textfont.DrawText(20, 150, Color.White, Convert.ToString(OuterSpace.TV.X)); OuterSpace.textfont.DrawText(20, 172, Color.White, Convert.ToString(OuterSpace.TV.Y)); OuterSpace.textfont.DrawText(20, 194, Color.White, ("Theta: " + Convert.ToString(OuterSpace.TV.theta))); // Believe it or not kids, the below is one function call! OuterSpace.textfont.DrawText( 20, 216, Color.White, ("Elevation: " + OuterSpace.thisPlanet.planetpoly.startSphere.getElevationofspot( int.Parse(((int)(OuterSpace.TV.X + (OuterSpace.thisPlanet.PlanetMaps.BigMapX / 2))).ToString()), int.Parse(((int)(OuterSpace.TV.Y + (OuterSpace.thisPlanet.PlanetMaps.BigMapY / 2))).ToString()) ).ToString() ) ); } if ((OuterSpace.mnu.userchoice == 49)) { OuterSpace.theGameState.RemoveState(OuterSpace.GameStates.Landing); OuterSpace.theGameState.RemoveState(OuterSpace.GameStates.Landed); renderPolyPlanet = false; planetpoly.disposevertexbuffer(); OuterSpace.mnu.userchoice = -1; OuterSpace.mnu.items[49] = "Land"; } } }
public void drawplanet() { int iceCapRange; int displaceMag; float planetScalar; int roughness; string txrMap = ""; if (renderPolyPlanet == false) { OuterSpace.msgbox.pushmsgs("Orbit Established"); OuterSpace.msgbox.pushmsgs("+/- to zoom in and out"); // OuterSpace.msgbox.pushmsgs("Use arrow keys to fly around,") // Set our random seed based on each planets unique coordinates.. iceCapRange = 100; displaceMag = 12; planetScalar = 1; roughness = 2; switch (PClass) { case "V": txrMap = "txrMoltenPlanet.bmp"; break; case "I": txrMap = "txrInfernoPlanet.bmp"; break; case "P": txrMap = "txrPoisonPlanet.bmp"; break; case "T": txrMap = "txrEarthPlanet.bmp"; break; case "R": txrMap = "txrRadiatedPlanet.bmp"; break; case "X": txrMap = "txrExoticPlanet.bmp"; break; case "J": planetScalar = 0.7F; txrMap = "txrGasPlanet.bmp"; break; case "B": txrMap = "txrBarrenPlanet.bmp"; break; case "F": planetScalar = 1.3F; txrMap = "txrIcePlanet.bmp"; break; } planetpoly = new FractalPlanet(iceCapRange, displaceMag, planetScalar, roughness, Convert.ToSingle(uSeed), txrMap); } renderPolyPlanet = true; planetpoly.RenderPlanet(); if (OuterSpace.theGameState.IsGameInState(OuterSpace.GameStates.Landing)) { if (OuterSpace.mnu.userchoice == 49) { OuterSpace.theGameState.RemoveState(OuterSpace.GameStates.Landing); OuterSpace.theGameState.RemoveState(OuterSpace.GameStates.Landed); renderPolyPlanet = false; OuterSpace.TV.X = 0; OuterSpace.TV.Y = 0; OuterSpace.TV.lastCenter.X = 0; OuterSpace.TV.lastCenter.Y = 0; planetpoly.disposevertexbuffer(); OuterSpace.mnu.userchoice = -1; OuterSpace.mnu.items[49] = "Land"; } } if (OuterSpace.theGameState.IsGameInState(OuterSpace.GameStates.Landed)) { if (OuterSpace.mnu.userchoice == 50) { // Move the terrian vehicle if the user picks disembark. OuterSpace.mnu.showmenu = false; OuterSpace.TV.letsMove(); OuterSpace.textfont.DrawText(20, 150, Color.White, Convert.ToString(OuterSpace.TV.X)); OuterSpace.textfont.DrawText(20, 172, Color.White, Convert.ToString(OuterSpace.TV.Y)); OuterSpace.textfont.DrawText(20, 194, Color.White, ("Theta: " + Convert.ToString(OuterSpace.TV.theta))); // Believe it or not kids, the below is one function call! OuterSpace.textfont.DrawText( 20, 216, Color.White, ("Elevation: " + OuterSpace.thisPlanet.planetpoly.startSphere.getElevationofspot( int.Parse(((int)(OuterSpace.TV.X + (OuterSpace.thisPlanet.PlanetMaps.BigMapX / 2))).ToString()), int.Parse(((int)(OuterSpace.TV.Y + (OuterSpace.thisPlanet.PlanetMaps.BigMapY / 2))).ToString()) ).ToString() ) ); } if ((OuterSpace.mnu.userchoice == 49)) { OuterSpace.theGameState.RemoveState(OuterSpace.GameStates.Landing); OuterSpace.theGameState.RemoveState(OuterSpace.GameStates.Landed); renderPolyPlanet = false; planetpoly.disposevertexbuffer(); OuterSpace.mnu.userchoice = -1; OuterSpace.mnu.items[49] = "Land"; } } }