Пример #1
0
        private void OnEnable()
        {
            Collectors.Add(this);

            SaveLoad.Instance().onLoad += CleanSaveablesList;

            saveables.AddRange(GetComponentsInChildren <ISaveable>(true));
            foreach (ISaveable saveable in saveables)
            {
                saveable.Register();
            }

            List <Transform> simpleObjects = GetAllTransforms(transform);

            foreach (Transform tr in simpleObjects)
            {
                Saveable saveable = tr.gameObject.AddComponent <Saveable>();
                saveable.Register();
            }
        }
Пример #2
0
        public void AddToCollector(Transform go)
        {
            ISaveable[] goSaveables = go.GetComponentsInChildren <ISaveable>();
            foreach (ISaveable saveable in goSaveables)
            {
                saveable.Register();
            }
            saveables.AddRange(goSaveables);

            List <Transform> trs = new List <Transform>()
            {
                go
            };

            trs.AddRange(GetAllTransforms(go));
            foreach (Transform tr in trs)
            {
                Saveable saveable = tr.gameObject.AddComponent <Saveable>();
                saveable.Register();
            }
        }