private void Init() { Animations = new JsDictionary<int, TileAnimation>(); for (int animatedTileIndex = 0; animatedTileIndex < SonicManager.SonicLevel.TileAnimations.Count; animatedTileIndex++) { Animations[animatedTileIndex] = new TileAnimation(this, SonicManager.SonicLevel.TileAnimations[animatedTileIndex]); Animations[animatedTileIndex].Init(); } }
public TileAnimationFrame(int frameIndex, TileAnimation animation) { Animation = animation; FrameIndex = frameIndex; }