Пример #1
0
        public void OnBoardClick(object sender, EventArgs e)
        {
            OthelloPictureBox temp = sender as OthelloPictureBox;

            if (m_Game.AvailableMoves[temp.Row, temp.Column] == true)
            {
                square_Click(temp.SquareLocation);
            }
        }
Пример #2
0
        private void refreshBoard()
        {
            foreach (Control control in Controls)
            {
                OthelloPictureBox square = control as OthelloPictureBox;

                if (square != null)
                {
                    square.Refresh();
                }
            }
        }
Пример #3
0
        private void restartBoard()
        {
            foreach (Control square in Controls)
            {
                OthelloPictureBox temp = square as OthelloPictureBox;

                if (m_Game.GameBoard.Matrix[temp.Row, temp.Column].Color != ' ')
                {
                    temp.Image = m_Game.GameBoard.Matrix[temp.Row, temp.Column].Color == 'X' ?
                                 Properties.Resources.Black : Properties.Resources.White;
                }
                else
                {
                    temp.Image = null;
                }
            }
        }
Пример #4
0
        private void initializeBoard(int i_BoardSize)
        {
            int top  = this.Score.Height + k_FormMargin;
            int left = k_FormMargin;

            for (int Row = 0; Row < i_BoardSize; Row++)
            {
                for (int Column = 0; Column < i_BoardSize; Column++)
                {
                    OthelloPictureBox BoardSquare = new OthelloPictureBox();

                    BoardSquare.BackColor             = System.Drawing.Color.MediumSeaGreen;
                    BoardSquare.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
                    BoardSquare.Location = new System.Drawing.Point(left, top);
                    BoardSquare.Name     = string.Format("Square{0}", (Row * m_GameSettings.BoardSize) + Column);
                    BoardSquare.Size     = new System.Drawing.Size(k_SquareSize, k_SquareSize);
                    BoardSquare.TabIndex = (Row * m_GameSettings.BoardSize) + Column;
                    BoardSquare.TabStop  = false;
                    BoardSquare.InitLocation(m_GameSettings.BoardSize);

                    BoardSquare.Click    += OnBoardClick;
                    m_Game.m_FlipOccured += BoardSquare.OnFlip;
                    BoardSquare.m_Fliped += this.OnFlip;

                    if (m_Game.GameBoard.Matrix[Row, Column].Color == k_BlackCoinValueInLogic)
                    {
                        BoardSquare.Image = Properties.Resources.Black;
                    }
                    else if (m_Game.GameBoard.Matrix[Row, Column].Color == k_WhiteCoinValueInLogic)
                    {
                        BoardSquare.Image = Properties.Resources.White;
                    }

                    Controls.Add(BoardSquare);
                    left += k_SquareSize + k_SquaresDistance;
                }

                left = k_FormMargin;
                top += k_SquareSize + k_SquaresDistance;
            }

            this.ClientSize     = new System.Drawing.Size(top - this.Score.Height + k_FormMargin - k_SquaresDistance, top + k_FormMargin - k_SquaresDistance);
            this.Score.Location = new System.Drawing.Point(this.Width / 2 - this.Score.Width / 2 - k_FormMargin + k_SquaresDistance, 5);
            this.White.Location = new System.Drawing.Point(this.ClientSize.Width - this.White.Width - k_FormMargin, k_FormMargin);
        }
Пример #5
0
 private void updateAvailableMoves()
 {
     foreach (Control square in Controls)
     {
         OthelloPictureBox temp = square as OthelloPictureBox;
         if (temp != null)
         {
             if (m_Game.AvailableMoves[temp.Row, temp.Column] == true)
             {
                 temp.Image = Properties.Resources.Available;
             }
             else if (m_Game.GameBoard.Matrix[temp.Row, temp.Column].Color != k_BlackCoinValueInLogic &&
                      m_Game.GameBoard.Matrix[temp.Row, temp.Column].Color != k_WhiteCoinValueInLogic)
             {
                 temp.Image = null;
             }
         }
     }
 }