Пример #1
0
 public void SetGameState(GameState state)
 {
     CurrentGameStateObject.Unload();
     CurrentGameStateObject = GameStateObjects[state]; //TODO: Ensure game is always in valid state
     CurrentGameState = state;
     CurrentGameStateObject.Load(this);
 }
Пример #2
0
        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);
            VSync = VSyncMode.On; //TODO: Load preferred from settings file
            GL.ClearColor(Color.CornflowerBlue);
            GL.Viewport(0, 0, Width, Height);
            GL.MatrixMode(MatrixMode.Projection);
            GL.LoadIdentity();
            GL.Ortho(0.0f, IntendedSize.X, IntendedSize.Y, 0.0f, 0.0f, 1.0f);
                //Map (0, 0) -> (0, 0) and (Width, Height) -> (1, 1)
            GL.Enable(EnableCap.Texture2D);
            GL.Enable(EnableCap.AlphaTest);
            GL.Enable(EnableCap.Blend);
            GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
            Icon = Icon.ExtractAssociatedIcon(Assembly.GetExecutingAssembly().Location);
            Title = "osutk!cuttingedge b20160118";

            CurrentGameState = MainMenu;
            CurrentGameStateObject = GameStateObjects[MainMenu];
            CurrentGameStateObject.Load(this);
        }