/// <summary>
        /// Deserializes a scene with a style index.
        /// </summary>
        /// <param name="stream"></param>
        /// <param name="lazy"></param>
        /// <returns></returns>
        public Scene2DStyledSource Deserialize(Stream stream, bool lazy = true)
        {
            // read index bytes.
            byte[] indexSizeBytes = new byte[4];
            stream.Read(indexSizeBytes, 0, 4);
            int length = BitConverter.ToInt32(indexSizeBytes, 0);

            // move to the index position.
            RuntimeTypeModel typeModel = TypeModel.Create();

            typeModel.Add(typeof(Scene2DStyledIndex), true); // the styles index.

            typeModel.Add(typeof(Icon2DStyle), true);
            typeModel.Add(typeof(Image2DStyle), true);
            typeModel.Add(typeof(Line2DStyle), true);
            typeModel.Add(typeof(Point2DStyle), true);
            typeModel.Add(typeof(Polygon2DStyle), true);
            typeModel.Add(typeof(Text2DStyle), true);
            typeModel.Add(typeof(LineText2DStyle), true);

            // deserialize the index.
            byte[] indexBytes = new byte[length];
            stream.Read(indexBytes, 0, length);
            MemoryStream       cappedStream = new MemoryStream(indexBytes);
            Scene2DStyledIndex styleIndex   =
                typeModel.Deserialize(cappedStream, null, typeof(Scene2DStyledIndex)) as Scene2DStyledIndex;

            // initialize the serializer.
            Scene2DRTreeSerializer serializer = new Scene2DRTreeSerializer(true, styleIndex);

            return(new Scene2DStyledSource(
                       serializer.Deserialize(new LimitedStream(stream), true)));
        }
        /// <summary>
        /// Serializes a stream with a style index.
        /// </summary>
        /// <param name="stream"></param>
        /// <param name="index"></param>
        public void Serialize(Stream stream, RTreeMemoryIndex <Scene2DEntry> index)
        {
            Scene2DStyledIndex     styleIndex = new Scene2DStyledIndex();
            Scene2DRTreeSerializer serializer = new Scene2DRTreeSerializer(true, styleIndex);

            // serialize the tree and fill the styleindex.
            MemoryStream rTreeStream = new MemoryStream();

            serializer.Serialize(rTreeStream, index);

            // serialize the index.
            MemoryStream     indexStream = new MemoryStream();
            RuntimeTypeModel typeModel   = TypeModel.Create();

            typeModel.Add(typeof(Scene2DStyledIndex), true);

            typeModel.Add(typeof(Icon2DStyle), true);
            typeModel.Add(typeof(Image2DStyle), true);
            typeModel.Add(typeof(Line2DStyle), true);
            typeModel.Add(typeof(Point2DStyle), true);
            typeModel.Add(typeof(Polygon2DStyle), true);
            typeModel.Add(typeof(Text2DStyle), true);
            typeModel.Add(typeof(LineText2DStyle), true);

            typeModel.Serialize(indexStream, styleIndex);

            // write to the final stream.
            byte[] indexSizeBytes = BitConverter.GetBytes((int)indexStream.Length);
            stream.Write(indexSizeBytes, 0, indexSizeBytes.Length);
            indexStream.Seek(0, SeekOrigin.Begin);
            indexStream.WriteTo(stream);
            rTreeStream.WriteTo(stream);
            indexStream.Dispose();
            rTreeStream.Dispose();
        }