Пример #1
0
        public static void TraceNode(Slave self, PlayerNode node)
        {
            var pos     = self.transform.position;
            var delta   = Vector3.MoveTowards(pos, node.position, self.walkSpeed * Time.deltaTime) - pos;
            var nextPos = pos + delta;

            self.charaBase.hasRun = pos != nextPos;
            var rot     = self.transform.rotation;
            var nextRot = rot;

            var        distance = Vector3.SqrMagnitude(pos - node.position);
            var        isFar    = self.farDistance <= distance;
            Quaternion trot;

            if (isFar)
            {
                trot = Quaternion.LookRotation(node.position - pos);
            }
            else
            {
                trot = Quaternion.Euler(0f, node.forwardAngle, 0f);
            }
            nextRot = Quaternion.RotateTowards(rot, trot, self.angleSpeed * Time.deltaTime);
            if (rot != nextRot)
            {
                self.charaBase.hasRot = true;
            }

            self.transform.position = nextPos;
            self.transform.rotation = nextRot;
        }
Пример #2
0
 public static void TraceNode(Player player, List <CharaBase> friendList)
 {
     for (var i = 0; i < friendList.Count; i++)
     {
         var firend = friendList[i];
         var node   = Player.findNode(player, firend.gameInstanceId);
         Slave.TraceNode(firend.slave(), node);
     }
 }