public GameObject getConnection(IDPair key) { GameObject result; bool check = pool.TryGetValue(key, out result); if (check == false) { IDPair reverseConnection = new IDPair(key.ID_ConnectionPoint_B, key.ID_ConnectionPoint_A); check = pool.TryGetValue(reverseConnection, out result); } return(result); }
public void AddConnection(IDPair key, GameObject connection) { bool check = pool.ContainsKey(key); IDPair reverseConnection = new IDPair(key.ID_ConnectionPoint_B, key.ID_ConnectionPoint_A); bool reverseCheck = pool.ContainsKey(reverseConnection); if (check == false && reverseCheck == false) { pool.Add(key, connection); } return; }