Пример #1
0
 /// <summary>
 /// Reports an <see cref="Exception"/> to the log file and/or user, exiting the game in the process.
 /// </summary>
 /// <param name="error">The <see cref="Exception"/> to report.</param>
 //[CallOnThread("Render")]
 //[CallOnThread("Updater")]
 //[CallOnThread("Loader")]
 //[CallOnThread("Sound")]
 public void ProcessReportError(Exception error)
 {
     // Turn off the watchdog since we're going down.
     WatchdogProcess.Stop();
     // Log the error first in case we're burning.
     Trace.WriteLine(new FatalException(error));
     // Stop the world!
     Exit();
     // Show the user that it's all gone horribly wrong.
     if (Settings.ShowErrorDialogs)
     {
         string       errorSummary = error.GetType().FullName + ": " + error.Message;
         string       logFile      = Path.Combine(Settings.LoggingPath, Settings.LoggingFilename);
         DialogResult openTracker  = MessageBox.Show($"A fatal error has occured and {RuntimeInfo.ProductName} cannot continue.\n\n" +
                                                     $"    {errorSummary}\n\n" +
                                                     $"This error may be due to bad data or a bug. You can help improve {RuntimeInfo.ProductName} by reporting this error in our bug tracker at https://github.com/perpetualKid/ORTS-MG/issues and attaching the log file {logFile}.\n\n" +
                                                     ">>> Click OK to report this error on the GitHub bug tracker <<<",
                                                     $"{RuntimeInfo.ProductName} {VersionInfo.Version}", MessageBoxButtons.OKCancel, MessageBoxIcon.Error);
         if (openTracker == DialogResult.OK)
         {
             Process.Start(new ProcessStartInfo("https://github.com/perpetualKid/ORTS-MG/issues")
             {
                 UseShellExecute = true
             });
         }
     }
 }
Пример #2
0
 protected override void EndRun()
 {
     base.EndRun();
     WatchdogProcess.Stop();
     RenderProcess.Stop();
     UpdaterProcess.Stop();
     LoaderProcess.Stop();
     SoundProcess.Stop();
     // WebServerProcess.Stop(); Again
     WebServerProcess.Stop();
 }
Пример #3
0
        protected override void BeginRun()
        {
            // At this point, GraphicsDevice is initialized and set up.
            WebServerProcess.Start();
            SoundProcess.Start();
            LoaderProcess.Start();
            UpdaterProcess.Start();
            RenderProcess.Start();
#if !DEBUG
            WatchdogProcess.Start();
#endif
            base.BeginRun();
        }
Пример #4
0
 /// <summary>
 /// Initializes a new instance of the <see cref="Game"/> based on the specified <see cref="UserSettings"/>.
 /// </summary>
 /// <param name="settings">The <see cref="UserSettings"/> for the game to use.</param>
 public Game(UserSettings settings)
 {
     Settings         = settings;
     ContentPath      = System.IO.Path.Combine(System.IO.Path.GetDirectoryName(System.Windows.Forms.Application.ExecutablePath), "Content");
     Exiting         += new System.EventHandler <System.EventArgs>(Game_Exiting);
     WatchdogProcess  = new WatchdogProcess(this);
     RenderProcess    = new RenderProcess(this);
     UpdaterProcess   = new UpdaterProcess(this);
     LoaderProcess    = new LoaderProcess(this);
     SoundProcess     = new SoundProcess(this);
     WebServerProcess = new WebServerProcess(this);
     States           = new Stack <GameState>();
 }
Пример #5
0
 /// <summary>
 /// Reports an <see cref="Exception"/> to the log file and/or user, exiting the game in the process.
 /// </summary>
 /// <param name="error">The <see cref="Exception"/> to report.</param>
 //[CallOnThread("Render")]
 //[CallOnThread("Updater")]
 //[CallOnThread("Loader")]
 //[CallOnThread("Sound")]
 public void ProcessReportError(Exception error)
 {
     // Turn off the watchdog since we're going down.
     WatchdogProcess.Stop();
     // Log the error first in case we're burning.
     Trace.WriteLine(new FatalException(error));
     // Stop the world!
     Exit();
     // Show the user that it's all gone horribly wrong.
     if (Settings.ShowErrorDialogs)
     {
         System.Windows.Forms.MessageBox.Show(error.ToString(), Application.ProductName + " " + VersionInfo.VersionOrBuild);
     }
 }