Пример #1
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        // Returns a - b.
        // The exponents of both numbers must be the same and this must be bigger
        // than other. The result will not be normalized.
        public static NumberDiyFp Minus(NumberDiyFp a, NumberDiyFp b)
        {
            NumberDiyFp result = new NumberDiyFp(a.fv, a.ev);

            result.Subtract(b);
            return(result);
        }
Пример #2
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        // this = this * other.
        private void Multiply(NumberDiyFp other)
        {
            // Simply "emulates" a 128 bit multiplication.
            // However: the resulting number only contains 64 bits. The least
            // significant 64 bits are only used for rounding the most significant 64
            // bits.
            const long kM32 = 0xFFFFFFFFL;
            long       a    = (long)((ulong)fv >> 32);
            long       b    = fv & kM32;
            long       c    = (long)((ulong)other.fv >> 32);
            long       d    = other.fv & kM32;
            long       ac   = a * c;
            long       bc   = b * c;
            long       ad   = a * d;
            long       bd   = b * d;
            long       tmp  = ((long)((ulong)bd >> 32)) + (ad & kM32) + (bc & kM32);

            // By adding 1U << 31 to tmp we round the final result.
            // Halfway cases will be round up.
            tmp += 1L << 31;
            long result_f = ac + ((long)((ulong)ad >> 32)) + ((long)((ulong)bc >> 32)) + ((long)((ulong)tmp >> 32));

            ev += other.ev + 64;
            fv  = result_f;
        }
Пример #3
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        internal static NumberDiyFp Normalize(NumberDiyFp a)
        {
            NumberDiyFp result = new NumberDiyFp(a.fv, a.ev);

            result.Normalize();
            return(result);
        }
Пример #4
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        // returns a * b;
        public static NumberDiyFp Times(NumberDiyFp a, NumberDiyFp b)
        {
            NumberDiyFp result = new NumberDiyFp(a.fv, a.ev);

            result.Multiply(b);
            return(result);
        }
Пример #5
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        // Returns the two boundaries of first argument.
        // The bigger boundary (m_plus) is normalized. The lower boundary has the same
        // exponent as m_plus.
        public static void NormalizedBoundaries(long d64, NumberDiyFp m_minus, NumberDiyFp m_plus)
        {
            NumberDiyFp v = AsDiyFp(d64);
            bool        significand_is_zero = (v.F() == kHiddenBit);

            m_plus.SetF((v.F() << 1) + 1);
            m_plus.SetE(v.E() - 1);
            m_plus.Normalize();
            if (significand_is_zero && v.E() != kDenormalExponent)
            {
                // The boundary is closer. Think of v = 1000e10 and v- = 9999e9.
                // Then the boundary (== (v - v-)/2) is not just at a distance of 1e9 but
                // at a distance of 1e8.
                // The only exception is for the smallest normal: the largest denormal is
                // at the same distance as its successor.
                // Note: denormals have the same exponent as the smallest normals.
                m_minus.SetF((v.F() << 2) - 1);
                m_minus.SetE(v.E() - 2);
            }
            else
            {
                m_minus.SetF((v.F() << 1) - 1);
                m_minus.SetE(v.E() - 1);
            }
            m_minus.SetF(m_minus.F() << (m_minus.E() - m_plus.E()));
            m_minus.SetE(m_plus.E());
        }
Пример #6
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        public static int GetCachedPower(int e, int alpha, int gamma, NumberDiyFp c_mk)
        {
            int         kQ          = NumberDiyFp.kSignificandSize;
            double      k           = Math.Ceiling((alpha - e + kQ - 1) * kD_1_LOG2_10);
            int         index       = (GRISU_CACHE_OFFSET + (int)k - 1) / CACHED_POWERS_SPACING + 1;
            CachedPower cachedPower = CACHED_POWERS[index];

            c_mk.SetF(cachedPower.significand);
            c_mk.SetE(cachedPower.binaryExponent);
            Debug.Assert((alpha <= c_mk.E() + e) && (c_mk.E() + e <= gamma));
            return(cachedPower.decimalExponent);
        }
Пример #7
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        // Provides a decimal representation of v.
        // Returns true if it succeeds, otherwise the result cannot be trusted.
        // There will be *length digits inside the buffer (not null-terminated).
        // If the function returns true then
        //        v == (double) (buffer * 10^decimal_exponent).
        // The digits in the buffer are the shortest representation possible: no
        // 0.09999999999999999 instead of 0.1. The shorter representation will even be
        // chosen even if the longer one would be closer to v.
        // The last digit will be closest to the actual v. That is, even if several
        // digits might correctly yield 'v' when read again, the closest will be
        // computed.
        private static bool Grisu3(double v, NumberFastDToABuilder buffer)
        {
            long        bits = BitConverter.DoubleToInt64Bits(v);
            NumberDiyFp w    = NumberDoubleHelper.AsNormalizedDiyFp(bits);
            // boundary_minus and boundary_plus are the boundaries between v and its
            // closest floating-point neighbors. Any number strictly between
            // boundary_minus and boundary_plus will round to v when convert to a double.
            // Grisu3 will never output representations that lie exactly on a boundary.
            NumberDiyFp boundary_minus = new NumberDiyFp(), boundary_plus = new NumberDiyFp();

            NumberDoubleHelper.NormalizedBoundaries(bits, boundary_minus, boundary_plus);
            Debug.Assert(boundary_plus.E() == w.E());
            NumberDiyFp ten_mk = new NumberDiyFp();  // Cached power of ten: 10^-k
            int         mk     = NumberCachedPowers.GetCachedPower(w.E() + NumberDiyFp.kSignificandSize,
                                                                   minimal_target_exponent, maximal_target_exponent, ten_mk);

            Debug.Assert(minimal_target_exponent <= w.E() + ten_mk.E() +
                         NumberDiyFp.kSignificandSize &&
                         maximal_target_exponent >= w.E() + ten_mk.E() +
                         NumberDiyFp.kSignificandSize);
            // Note that ten_mk is only an approximation of 10^-k. A DiyFp only contains a
            // 64 bit significand and ten_mk is thus only precise up to 64 bits.

            // The DiyFp::Times procedure rounds its result, and ten_mk is approximated
            // too. The variable scaled_w (as well as scaled_boundary_minus/plus) are now
            // off by a small amount.
            // In fact: scaled_w - w*10^k < 1ulp (unit in the last place) of scaled_w.
            // In other words: let f = scaled_w.F() and e = scaled_w.E(), then
            //           (f-1) * 2^e < w*10^k < (f+1) * 2^e
            NumberDiyFp scaled_w = NumberDiyFp.Times(w, ten_mk);

            Debug.Assert(scaled_w.E() ==
                         boundary_plus.E() + ten_mk.E() + NumberDiyFp.kSignificandSize);
            // In theory it would be possible to avoid some recomputations by computing
            // the difference between w and boundary_minus/plus (a power of 2) and to
            // compute scaled_boundary_minus/plus by subtracting/adding from
            // scaled_w. However the code becomes much less readable and the speed
            // enhancements are not terriffic.
            NumberDiyFp scaled_boundary_minus = NumberDiyFp.Times(boundary_minus, ten_mk);
            NumberDiyFp scaled_boundary_plus  = NumberDiyFp.Times(boundary_plus, ten_mk);

            // DigitGen will generate the digits of scaled_w. Therefore we have
            // v == (double) (scaled_w * 10^-mk).
            // Set decimal_exponent == -mk and pass it to DigitGen. If scaled_w is not an
            // integer than it will be updated. For instance if scaled_w == 1.23 then
            // the buffer will be filled with "123" und the decimal_exponent will be
            // decreased by 2.
            return(DigitGen(scaled_boundary_minus, scaled_w, scaled_boundary_plus, buffer, mk));
        }
Пример #8
0
        // Generates the digits of input number w.
        // w is a floating-point number (DiyFp), consisting of a significand and an
        // exponent. Its exponent is bounded by minimal_target_exponent and
        // maximal_target_exponent.
        //       Hence -60 <= w.E() <= -32.
        //
        // Returns false if it fails, in which case the generated digits in the buffer
        // should not be used.
        // Preconditions:
        //  * low, w and high are correct up to 1 ulp (unit in the last place). That
        //    is, their error must be less that a unit of their last digits.
        //  * low.E() == w.E() == high.E()
        //  * low < w < high, and taking into account their error: low~ <= high~
        //  * minimal_target_exponent <= w.E() <= maximal_target_exponent
        // Postconditions: returns false if procedure fails.
        //   otherwise:
        //     * buffer is not null-terminated, but len contains the number of digits.
        //     * buffer contains the shortest possible decimal digit-sequence
        //       such that LOW < buffer * 10^kappa < HIGH, where LOW and HIGH are the
        //       correct values of low and high (without their error).
        //     * if more than one decimal representation gives the minimal number of
        //       decimal digits then the one closest to W (where W is the correct value
        //       of w) is chosen.
        // Remark: this procedure takes into account the imprecision of its input
        //   numbers. If the precision is not enough to guarantee all the postconditions
        //   then false is returned. This usually happens rarely (~0.5%).
        //
        // Say, for the sake of example, that
        //   w.E() == -48, and w.F() == 0x1234567890abcdef
        // w's value can be computed by w.F() * 2^w.E()
        // We can obtain w's integral digits by simply shifting w.F() by -w.E().
        //  -> w's integral part is 0x1234
        //  w's fractional part is therefore 0x567890abcdef.
        // Printing w's integral part is easy (simply print 0x1234 in decimal).
        // In order to print its fraction we repeatedly multiply the fraction by 10 and
        // get each digit. Example the first digit after the point would be computed by
        //   (0x567890abcdef * 10) >> 48. -> 3
        // The whole thing becomes slightly more complicated because we want to stop
        // once we have enough digits. That is, once the digits inside the buffer
        // represent 'w' we can stop. Everything inside the interval low - high
        // represents w. However we have to pay attention to low, high and w's
        // imprecision.
        private static bool DigitGen(NumberDiyFp low,
                                     NumberDiyFp w,
                                     NumberDiyFp high,
                                     NumberFastDToABuilder buffer,
                                     int mk)
        {
            Debug.Assert(low.E() == w.E() && w.E() == high.E());
            Debug.Assert(Uint64_lte(low.F() + 1, high.F() - 1));
            Debug.Assert(minimal_target_exponent <= w.E() && w.E() <= maximal_target_exponent);
            // low, w and high are imprecise, but by less than one ulp (unit in the last
            // place).
            // If we remove (resp. add) 1 ulp from low (resp. high) we are certain that
            // the new numbers are outside of the interval we want the final
            // representation to lie in.
            // Inversely adding (resp. removing) 1 ulp from low (resp. high) would yield
            // numbers that are certain to lie in the interval. We will use this fact
            // later on.
            // We will now start by generating the digits within the uncertain
            // interval. Later we will weed out representations that lie outside the safe
            // interval and thus _might_ lie outside the correct interval.
            long        unit     = 1;
            NumberDiyFp too_low  = new NumberDiyFp(low.F() - unit, low.E());
            NumberDiyFp too_high = new NumberDiyFp(high.F() + unit, high.E());
            // too_low and too_high are guaranteed to lie outside the interval we want the
            // generated number in.
            NumberDiyFp unsafe_interval = NumberDiyFp.Minus(too_high, too_low);
            // We now cut the input number into two parts: the integral digits and the
            // fractionals. We will not write any decimal separator though, but adapt
            // kappa instead.
            // Reminder: we are currently computing the digits (stored inside the buffer)
            // such that:   too_low < buffer * 10^kappa < too_high
            // We use too_high for the digit_generation and stop as soon as possible.
            // If we stop early we effectively round down.
            NumberDiyFp one = new NumberDiyFp(1L << -w.E(), w.E());
            // Division by one is a shift.
            int integrals = (int)(((ulong)too_high.F() >> -one.E()) & 0xffffffffL);
            // Modulo by one is an and.
            long fractionals      = too_high.F() & (one.F() - 1);
            long result           = BiggestPowerTen(integrals, NumberDiyFp.kSignificandSize - (-one.E()));
            int  divider          = (int)(((ulong)result >> 32) & 0xffffffffL);
            int  divider_exponent = (int)(result & 0xffffffffL);
            int  kappa            = divider_exponent + 1;

            // Loop invariant: buffer = too_high / 10^kappa  (integer division)
            // The invariant holds for the first iteration: kappa has been initialized
            // with the divider exponent + 1. And the divider is the biggest power of ten
            // that is smaller than integrals.
            while (kappa > 0)
            {
                int digit = integrals / divider;
                buffer.Append((char)('0' + digit));
                integrals %= divider;
                kappa--;
                // Note that kappa now equals the exponent of the divider and that the
                // invariant thus holds again.
                long rest =
                    ((long)integrals << -one.E()) + fractionals;
                // Invariant: too_high = buffer * 10^kappa + DiyFp(rest, one.E())
                // Reminder: unsafe_interval.E() == one.E()
                if (rest < unsafe_interval.F())
                {
                    // Rounding down (by not emitting the remaining digits) yields a number
                    // that lies within the unsafe interval.
                    buffer.point = buffer.end - mk + kappa;
                    return(RoundWeed(buffer, NumberDiyFp.Minus(too_high, w).F(),
                                     unsafe_interval.F(), rest,
                                     (long)divider << -one.E(), unit));
                }
                divider /= 10;
            }

            // The integrals have been generated. We are at the point of the decimal
            // separator. In the following loop we simply multiply the remaining digits by
            // 10 and divide by one. We just need to pay attention to multiply associated
            // data (like the interval or 'unit'), too.
            // Instead of multiplying by 10 we multiply by 5 (cheaper operation) and
            // increase its (imaginary) exponent. At the same time we decrease the
            // divider's (one's) exponent and shift its significand.
            // Basically, if fractionals was a DiyFp (with fractionals.e == one.e):
            //      fractionals.f *= 10;
            //      fractionals.f >>= 1; fractionals.e++; // value remains unchanged.
            //      one.f >>= 1; one.e++;                 // value remains unchanged.
            //      and we have again fractionals.e == one.e which allows us to divide
            //           fractionals.F() by one.F()
            // We simply combine the *= 10 and the >>= 1.
            while (true)
            {
                fractionals *= 5;
                unit        *= 5;
                unsafe_interval.SetF(unsafe_interval.F() * 5);
                unsafe_interval.SetE(unsafe_interval.E() + 1);  // Will be optimized out.
                one.SetF((long)((ulong)one.F() >> 1));
                one.SetE(one.E() + 1);
                // Integer division by one.
                int digit = (int)(((ulong)fractionals >> -one.E()) & 0xffffffffL);
                buffer.Append((char)('0' + digit));
                fractionals &= one.F() - 1;  // Modulo by one.
                kappa--;
                if (fractionals < unsafe_interval.F())
                {
                    buffer.point = buffer.end - mk + kappa;
                    return(RoundWeed(buffer, NumberDiyFp.Minus(too_high, w).F() * unit,
                                     unsafe_interval.F(), fractionals, one.F(), unit));
                }
            }
        }
Пример #9
0
 // this = this - other.
 // The exponents of both numbers must be the same and the significand of this
 // must be bigger than the significand of other.
 // The result will not be normalized.
 private void Subtract(NumberDiyFp other)
 {
     Debug.Assert(ev == other.ev);
     Debug.Assert(Uint64_gte(fv, other.fv));
     fv -= other.fv;
 }