public void setTint(Color tint) { _tint.R = (byte)tint.getRAsByte(); _tint.G = (byte)tint.getGAsByte(); _tint.B = (byte)tint.getBAsByte(); _tint.A = (byte)tint.getAAsByte(); }
public void setTint(Color c) { var oldAlpha = getAlpha(); _tint = c; setAlpha(oldAlpha); }
public void setColor(Color tint) { _currentColor = (MonoGameColor)_currentColor.copy(); _currentColor.setR(tint.rf()); _currentColor.setG(tint.gf()); _currentColor.setB(tint.bf()); _currentColor.setA(tint.af()); }
public void setColor(Color c) { _setColor = c; }
public void setColor(Color color) { _setColor = (MonoGameColor)color; }
public void drawPixel(int x, int y, Color color) { drawPixel(x, y, ((MonoGameColor)color).toRGBA8888()); }
public void setBackgroundColor(Color backgroundColor) { _backgroundColor = ((MonoGameColor)backgroundColor)._color; }
public void setColor(Color color) { _setColor = color; _shapeRenderer.setColor((MonoGameColor)_setColor); _font.setColor(color); }
public void clearContext(Color c, bool depthBufferBit, bool colorBufferBit) { internalClearContext((c as MonoGameColor)._color, depthBufferBit, colorBufferBit); }
public void clearContext(Color c) { clearContext(c, true, true); }
public override Color newReadOnlyColor(Color color) { return(new MonoGameReadOnlyColor(color.rb(), color.gb(), color.bb(), color.ab())); }