Пример #1
0
        public static ObjectiveTrigger Create(Vector3 position, float radius)
        {
            GameObject go = new GameObject("ObjectiveTrigger");

            go.transform.position = position;

            SphereCollider sc = go.AddComponent <SphereCollider>();

            sc.radius    = radius;
            sc.isTrigger = true;

            ObjectiveTrigger ot = go.AddComponent <ObjectiveTrigger>();

            return(ot);
        }
Пример #2
0
        public override void OnBegin()
        {
            this.Triggers = new ObjectiveTrigger[this.OrbitCollidersCount];
            float   orbitRadius   = Mathf.Lerp(this.InnerBoundry, this.OuterBoundry, 0.5f);
            float   triggerRadius = this.OuterBoundry - this.InnerBoundry;
            Vector3 OrbitCenter   = Vector3.zero;

            Debug.Log("orbitRadius=" + orbitRadius + " triggerRadius=" + triggerRadius);
            for (int i = 0; i < this.OrbitCollidersCount; i++)
            {
                float radians = 2.0f * Mathf.PI * ((float)i / (float)this.OrbitCollidersCount);
                float x       = orbitRadius * Mathf.Cos(radians);
                float z       = orbitRadius * Mathf.Sin(radians);
                Debug.Log("i=" + i + " radians=" + radians + " x=" + x + " z=" + z + " (float)(i/this.OrbitCollidersCount)=" + ((float)i / (float)this.OrbitCollidersCount));

                ObjectiveTrigger ot = ObjectiveTrigger.Create(OrbitCenter + new Vector3(x, 0.0f, z), triggerRadius);
                this.Triggers[i] = ot;
            }
        }
Пример #3
0
        public override bool IsCompleted()
        {
            if ((this.Triggers == null) || (this.Triggers.Length == 0))
            {
                return(false);
            }

            ObjectiveTrigger firstTrigger = this.Triggers[0];

            for (int i = 0; i < firstTrigger.Triggered.Count; i++)
            {
                Orbiter ob = firstTrigger.Triggered[i];
                for (int j = 0; j < this.Triggers.Length; j++)
                {
                    if (!this.Triggers[j].HasTriggered(ob))
                    {
                        return(false);
                    }
                }
            }
            return(true);
        }