Пример #1
0
 /// <summary>
 /// Open command buffer for updates.
 /// NOTE: Locks buffers on swap-chains active GPU. (In the case of AFR this will be next swap buffer device)
 /// </summary>
 /// <param name="swapChain">SwapChain to lock GPU node buffers on</param>
 /// <returns>True if successful</returns>
 public bool BeginUpdate(SwapChainBase swapChain)
 {
     activeNodeIndex = swapChain.activeNodeIndex;
     return(BeginUpdateInternal());
 }
Пример #2
0
 /// <summary>
 /// Open command buffer for updates.
 /// NOTE: Locks buffers on swap-chains active GPU. (In the case of AFR this will be next swap buffer device)
 /// </summary>
 /// <param name="swapChain">SwapChain to lock GPU node buffers on</param>
 /// <returns>True if successful</returns>
 public bool BeginUpdate(SwapChainBase swapChain)
 {
     currentNodeIndex = swapChain.currentNodeIndex;
     return(BeginUpdateInternal());
 }
Пример #3
0
 /// <summary>
 /// Start so we can record new commands (clears existing commands).
 /// NOTE: Runs commands on swap-chains active GPU. (In the case of AFR this will be next swap buffer device)
 /// </summary>
 /// <param name="swapChain">SwapChain to get active GPU node from</param>
 public void Start(SwapChainBase swapChain)
 {
     Start(swapChain.currentNodeIndex);
 }
Пример #4
0
 /// <summary>
 /// Start so we can record new commands (clears existing commands).
 /// NOTE: Runs commands on swap-chains active GPU. (In the case of AFR this will be next swap buffer device)
 /// </summary>
 /// <param name="swapChain">SwapChain to get active GPU node from</param>
 public void Start(SwapChainBase swapChain)
 {
     Start(swapChain.activeNodeIndex);
 }
 /// <summary>
 /// Clears current swap-chain render target
 /// </summary>
 public abstract void ClearRenderTarget(SwapChainBase swapChain, float r, float g, float b, float a);