public async Task InitializeAsync() { try { var random = new Random(); var number = random.Next(1, 100); var playerInfo = new GameClientInfo($"Player{number}", $"Player {number}"); _client = new LocalGameClient(playerInfo); await _client.JoinAsync(_server); } catch { Debugger.Break(); } }
public Task<JoinResult> JoinAsync(LocalGameClient gameClient) { return _gameServer.JoinAsync(gameClient.PlayerInfo, gameClient); }