Пример #1
0
        void Awake()
        {
            if (!vessel)
            {
                vessel = GetComponent <Vessel>();
            }

            if (!vessel)
            {
                Destroy(this);
                return;
            }

            //destroy this if a target info is already in the system
            IEnumerator otherInfo = vessel.gameObject.GetComponents <OrXTargetInfo>().GetEnumerator();

            while (otherInfo.MoveNext())
            {
                if ((object)otherInfo.Current != this)
                {
                    Destroy(this);
                    return;
                }
            }

            OrXTargetManager.AddTarget(this);

            vessel.OnJustAboutToBeDestroyed += AboutToBeDestroyed;
        }
Пример #2
0
 void Awake()
 {
     if (instance)
     {
         Destroy(instance);
     }
     instance       = this;
     holoCache      = null;
     resetHoloCache = false;
 }