Пример #1
0
 /// <summary>
 /// Initializes the AnimatorItemSetData.
 /// </summary>
 /// <param name="parentCollection">The AnimatorItemCollectionData that represents the group.</param>
 /// <param name="itemType">The ItemType that represents the group.</param>
 public virtual void Initialize(AnimatorItemCollectionData parentCollection, ItemType itemType)
 {
     for (int i = 0; i < m_Groups.Length; ++i)
     {
         m_Groups[i].Initialize(parentCollection, itemType, null);
     }
 }
Пример #2
0
 /// <summary>
 /// Initializes the AnimatorItemAbilitySetData.
 /// </summary>
 /// <param name="parentCollection">The AnimatorItemCollectionData that represents the set.</param>
 /// <param name="itemType">The ItemType that represents the set.</param>
 public override void Initialize(AnimatorItemCollectionData parentCollection, ItemType itemType)
 {
     for (int i = 0; i < m_Groups.Length; ++i)
     {
         m_Groups[i].Initialize(parentCollection, itemType, m_Ability);
     }
 }
Пример #3
0
        /// <summary>
        /// Initializes the AnimatorItemGroupData.
        /// </summary>
        /// <param name="parentCollection">The AnimatorItemCollectionData that represents the group.</param>
        /// <param name="itemType">The ItemType that represents the group.</param>
        /// <param name="ability">The Ability that represents the group.</param>
        public void Initialize(AnimatorItemCollectionData parentCollection, ItemType itemType, Ability ability)
        {
            m_ParentCollection = parentCollection;

            for (int i = 0; i < m_States.Length; ++i)
            {
                m_States[i].ItemType = itemType;
                m_States[i].Ability  = ability;
            }
        }