/// <summary> /// Cache the component references and initialize the default values. /// </summary> protected override void Awake() { base.Awake(); m_Rigidbody = GetComponent <Rigidbody>(); m_Swim = GetComponent <Swim>(); }
/// <summary> /// Cache the component references and initialize the default values. /// </summary> protected override void Awake() { base.Awake(); m_Rigidbody = GetComponent <Rigidbody>(); m_Hang = GetComponent <Hang>(); m_Swim = GetComponent <Swim>(); m_MatchTargetWeightMask = new MatchTargetWeightMask(Vector3.one, 0); }