Пример #1
0
        // ReSharper disable once UnusedMember.Local Is used through reflection
        private void FillComponentBuffer <TComponent>(FieldInfo component, int componentIndex,
                                                      IBuffer[] vertexComponentBuffers, string[] vertexComponentSemantics, ResourceFormat[] vertexComponentFormats) where TComponent : struct
        {
            TComponent[] initialData = new TComponent[vertices.Count];

            for (int i = 0; i < vertices.Count; ++i)
            {
                initialData[i] = (TComponent)component.GetValue(vertices[i]);
            }

            VertexBuffer <TComponent> componentBuffer = BufferFactory.NewVertexBuffer <TComponent>()
                                                        .WithInitialData(initialData)
                                                        .WithUsage(ResourceUsage.Immutable);

            vertexComponentBuffers[componentIndex]   = componentBuffer;
            vertexComponentSemantics[componentIndex] = component.GetCustomAttribute <VertexComponentAttribute>().SemanticName;
            ResourceFormat componentFormat = (ResourceFormat)component.GetCustomAttribute <VertexComponentAttribute>().D3DResourceFormat;

            if (componentFormat == ResourceFormat.Unknown)
            {
                componentFormat = BaseResource.GetFormatForType(typeof(TComponent));
                if (componentFormat == ResourceFormat.Unknown)
                {
                    throw new InvalidOperationException("Could not discern resource format for type '" + typeof(TComponent).Name + "' " +
                                                        "with semantic '" + vertexComponentSemantics[componentIndex] + "', " +
                                                        "please specify a resource format using the \"D3DResourceFormat\" field of the VertexComponent attribute.");
                }
            }
            vertexComponentFormats[componentIndex] = componentFormat;
        }
Пример #2
0
        protected void CopyTo(BaseResource dest, SubresourceBox srcBox, uint srcSubresourceIndex, uint dstSubresourceIndex,
                              uint dstX, uint dstY, uint dstZ)
        {
            Assure.NotNull(dest);
            Assure.False(this == dest && srcSubresourceIndex == dstSubresourceIndex, "Can not copy to/from same subresource.");
            dest.ThrowIfCannotBeCopyDestination();

            lock (InstanceMutationLock) {
                if (IsDisposed)
                {
                    Logger.Warn("Attempted copy manipulation from disposed resource of type: " + GetType().Name);
                    return;
                }
                lock (dest.InstanceMutationLock) {
                    if (IsDisposed)
                    {
                        Logger.Warn("Attempted copy manipulation to disposed resource of type: " + GetType().Name);
                        return;
                    }
                    InteropUtils.CallNative(
                        NativeMethods.ResourceFactory_CopySubresourceRegion,
                        RenderingModule.DeviceContext,
                        ResourceHandle,
                        srcSubresourceIndex,
                        (IntPtr)(&srcBox),
                        dest.ResourceHandle,
                        dstSubresourceIndex,
                        dstX,
                        dstY,
                        dstZ
                        ).ThrowOnFailure();
                }
            }
        }
Пример #3
0
        protected void CopyTo(BaseResource dest)
        {
            Assure.NotNull(dest);
            Assure.NotEqual(this, dest, "Can not copy to self.");
            Assure.Equal(Size, dest.Size, "Resources must be of equal size.");
            Assure.Equal(GetType(), dest.GetType(), "Resources must be of equal type.");

            dest.ThrowIfCannotBeCopyDestination();

            lock (InstanceMutationLock) {
                if (IsDisposed)
                {
                    Logger.Warn("Attempted copy manipulation from disposed resource of type: " + GetType().Name);
                    return;
                }
                lock (dest.InstanceMutationLock) {
                    if (dest.IsDisposed)
                    {
                        Logger.Warn("Attempted copy manipulation to disposed resource of type: " + GetType().Name);
                        return;
                    }
                    InteropUtils.CallNative(
                        NativeMethods.ResourceFactory_CopyResource,
                        RenderingModule.DeviceContext,
                        ResourceHandle,
                        dest.ResourceHandle
                        ).ThrowOnFailure();
                }
            }
        }
        private void SetUpGlowPlane()
        {
            if (glowPlaneVertices != null)
            {
                glowPlaneVertices.Dispose();
            }
            if (glowPlaneInputLayout != InputLayoutHandle.NULL)
            {
                InteropUtils.CallNative(NativeMethods.ResourceFactory_ReleaseResource, (ResourceHandle)glowPlaneInputLayout).ThrowOnFailure();
            }
            if (glowVS != null)
            {
                glowPlaneVertices = glowPlaneBuilder.WithInitialData(new[] {
                    new LightPlaneVertex(new Vector3(-1f, -1f, 0f), new Vector2(0f, 1f)),
                    new LightPlaneVertex(new Vector3(-1f, 1f, 0f), new Vector2(0f, 0f)),
                    new LightPlaneVertex(new Vector3(1f, 1f, 0f), new Vector2(1f, 0f)),

                    new LightPlaneVertex(new Vector3(1f, 1f, 0f), new Vector2(1f, 0f)),
                    new LightPlaneVertex(new Vector3(1f, -1f, 0f), new Vector2(1f, 1f)),
                    new LightPlaneVertex(new Vector3(-1f, -1f, 0f), new Vector2(0f, 1f)),
                });

                InputElementDesc[] inputElements =
                {
                    new InputElementDesc(
                        "POSITION",
                        0U,
                        BaseResource.GetFormatForType(typeof(Vector3)),
                        0U,
                        true
                        ),
                    new InputElementDesc(
                        "TEXCOORD",
                        0U,
                        BaseResource.GetFormatForType(typeof(Vector2)),
                        0U,
                        true
                        )
                };

                InputLayoutHandle outInputLayoutPtr;
                InteropUtils.CallNative(NativeMethods.ShaderManager_CreateInputLayout,
                                        RenderingModule.Device,
                                        glowVS.Handle,
                                        inputElements,
                                        (uint)inputElements.Length,
                                        (IntPtr)(&outInputLayoutPtr)
                                        ).ThrowOnFailure();

                glowPlaneInputLayout = outInputLayoutPtr;

                glowVS.GetBindingByIdentifier("POSITION").Bind(glowPlaneVertices);
            }
        }
Пример #5
0
        /// <summary>
        /// Creates a new <see cref="Buffer{TElement}"/> with the supplied builder parameters.
        /// </summary>
        /// <remarks>
        /// In debug mode, this method will check a large number of <see cref="Assure">assurances</see>
        /// on the builder parameters before creating the resource.
        /// </remarks>
        /// <returns>A new <see cref="Buffer{TElement}"/>.</returns>
        public unsafe override Buffer <TElement> Create()
        {
            Assure.True(Usage != ResourceUsage.Immutable || InitialData != null, "You must supply initial data to an immutable resource.");
            Assure.False(
                (Usage == ResourceUsage.Immutable || Usage == ResourceUsage.DiscardWrite) && permittedBindings == GPUBindings.None,
                "An immutable or discard-write resource with no permitted bindings is useless."
                );
            Assure.False(
                Usage.GetUsage() == 0x3 && permittedBindings != GPUBindings.None,
                "Staging resources can not be bound to the pipeline."
                );
            Assure.GreaterThan(length, 0U, "Can not create a buffer with 0 elements.");

            InteropBool isStructured   = (BaseResource.GetFormatForType(typeof(TElement)) == ResourceFormat.Unknown);
            InteropBool allowRawAccess =
                !isStructured &&
                (int)(permittedBindings & (GPUBindings.WritableShaderResource | GPUBindings.ReadableShaderResource)) != 0;

            GCHandle?pinnedArrayHandle = null;
            IntPtr   initialDataPtr    = IntPtr.Zero;

            try {
                int elementSizeBytes = UnsafeUtils.SizeOf <TElement>();

                if (InitialData != null)
                {
                    pinnedArrayHandle = GCHandle.Alloc(InitialData.Value.ContainingArray, GCHandleType.Pinned);
                    initialDataPtr    = pinnedArrayHandle.Value.AddrOfPinnedObject() + (elementSizeBytes * (int)InitialData.Value.Offset);
                }

                BufferResourceHandle outResourceHandle;
                InteropUtils.CallNative(NativeMethods.ResourceFactory_CreateBuffer,
                                        RenderingModule.Device,
                                        (uint)elementSizeBytes,
                                        length,
                                        Usage.GetUsage(),
                                        Usage.GetCPUUsage(),
                                        (PipelineBindings)permittedBindings,
                                        isStructured,
                                        allowRawAccess,
                                        initialDataPtr,
                                        (IntPtr)(&outResourceHandle)
                                        ).ThrowOnFailure();

                return(new Buffer <TElement>(outResourceHandle, Usage, (uint)elementSizeBytes, length, permittedBindings, isStructured));
            }
            finally {
                if (pinnedArrayHandle != null)
                {
                    pinnedArrayHandle.Value.Free();
                }
            }
        }
Пример #6
0
        /// <summary>
        /// Creates a new unordered access view to this texture.
        /// </summary>
        /// <param name="mipIndex">The mip-level to create a view to. Only one mip-level can be exposed in an <see cref="UnorderedAccessView"/>.</param>
        /// <returns>A new resource view that permits reading and writing data from/to this texture.</returns>
        public override UnorderedTextureAccessView CreateUnorderedAccessView(uint mipIndex)
        {
            if (mipIndex >= NumMips)
            {
                throw new ArgumentOutOfRangeException("mipIndex");
            }
            if ((PermittedBindings & GPUBindings.WritableShaderResource) != GPUBindings.WritableShaderResource)
            {
                throw new InvalidOperationException("Can not create an unordered access view to a resource that was created without the "
                                                    + GPUBindings.WritableShaderResource + " binding.");
            }

            UnorderedAccessViewHandle outViewHandle;

            if (IsArrayTexture)
            {
                InteropUtils.CallNative(
                    NativeMethods.ResourceFactory_CreateUAVToTexture1DArray,
                    RenderingModule.Device,
                    (Texture1DResourceHandle)ResourceHandle,
                    BaseResource.GetFormatForType(TexelFormat),
                    mipIndex,
                    ArrayIndex,
                    1U,
                    (IntPtr)(&outViewHandle)
                    ).ThrowOnFailure();
            }
            else
            {
                InteropUtils.CallNative(
                    NativeMethods.ResourceFactory_CreateUAVToTexture1D,
                    RenderingModule.Device,
                    (Texture1DResourceHandle)ResourceHandle,
                    BaseResource.GetFormatForType(TexelFormat),
                    mipIndex,
                    (IntPtr)(&outViewHandle)
                    ).ThrowOnFailure();
            }

            return(new UnorderedTextureAccessView(outViewHandle, this, mipIndex));
        }
Пример #7
0
        private void CheckGeometryPassParameters(Texture2D <TexelFormat.RGBA32Float>[] currentGBuffer, Vector2 outputSizePixels)
        {
            if (preBloomBuffer == null || preBloomBufferRTV.ResourceOrViewDisposed || preBloomBufferSRV.ResourceOrViewDisposed ||
                preBloomBuffer.Width != (uint)outputSizePixels.X || preBloomBuffer.Height != (uint)outputSizePixels.Y)
            {
                if (preBloomBufferRTV != null && !preBloomBufferRTV.IsDisposed)
                {
                    preBloomBufferRTV.Dispose();
                }
                if (preBloomBufferSRV != null && !preBloomBufferSRV.IsDisposed)
                {
                    preBloomBufferSRV.Dispose();
                }
                if (preBloomBuffer != null && !preBloomBuffer.IsDisposed)
                {
                    preBloomBuffer.Dispose();
                }
                if (dsThrowawayBufferDSV != null && !dsThrowawayBufferDSV.IsDisposed)
                {
                    dsThrowawayBufferDSV.Dispose();
                }
                if (dsThrowawayBuffer != null && !dsThrowawayBuffer.IsDisposed)
                {
                    dsThrowawayBuffer.Dispose();
                }
                preBloomBuffer       = preBloomBufferBuilder.WithWidth((uint)outputSizePixels.X).WithHeight((uint)outputSizePixels.Y);
                dsThrowawayBuffer    = dsBufferBuilder.WithWidth((uint)outputSizePixels.X).WithHeight((uint)outputSizePixels.Y);
                preBloomBufferSRV    = preBloomBuffer.CreateView();
                preBloomBufferRTV    = preBloomBuffer.CreateRenderTargetView(0U);
                dsThrowawayBufferDSV = dsThrowawayBuffer.CreateDepthStencilView(0U);
                RecalculateLightTileOffsets();
            }
            if (nonDepthOfFieldBackBuffer == null || nonDepthOfFieldBackBufferRTV.ResourceOrViewDisposed || nonDepthOfFieldBackBufferSRV.ResourceOrViewDisposed ||
                nonDepthOfFieldBackBuffer.Width != (uint)outputSizePixels.X || nonDepthOfFieldBackBuffer.Height != (uint)outputSizePixels.Y)
            {
                if (nonDepthOfFieldBackBuffer != null && !nonDepthOfFieldBackBuffer.IsDisposed)
                {
                    nonDepthOfFieldBackBuffer.Dispose();
                }
                if (nonDepthOfFieldBackBufferRTV != null && !nonDepthOfFieldBackBufferRTV.IsDisposed)
                {
                    nonDepthOfFieldBackBufferRTV.Dispose();
                }
                if (nonDepthOfFieldBackBufferSRV != null && !nonDepthOfFieldBackBufferSRV.IsDisposed)
                {
                    nonDepthOfFieldBackBufferSRV.Dispose();
                }
                nonDepthOfFieldBackBuffer    = preBloomBufferBuilder.WithWidth((uint)outputSizePixels.X).WithHeight((uint)outputSizePixels.Y);
                nonDepthOfFieldBackBufferRTV = nonDepthOfFieldBackBuffer.CreateRenderTargetView(0U);
                nonDepthOfFieldBackBufferSRV = nonDepthOfFieldBackBuffer.CreateView();
            }
            outputSizePixels /= 2f;
            if (reducedBloomBuffer == null || reducedBloomBufferRTV.ResourceOrViewDisposed || reducedBloomBufferSRV.ResourceOrViewDisposed ||
                reducedBloomBuffer.Width != (uint)outputSizePixels.X || reducedBloomBuffer.Height != (uint)outputSizePixels.Y)
            {
                if (reducedBloomBufferRTV != null && !reducedBloomBufferRTV.IsDisposed)
                {
                    reducedBloomBufferRTV.Dispose();
                }
                if (reducedBloomBufferSRV != null && !reducedBloomBufferSRV.IsDisposed)
                {
                    reducedBloomBufferSRV.Dispose();
                }
                if (reducedBloomBuffer != null && !reducedBloomBuffer.IsDisposed)
                {
                    reducedBloomBuffer.Dispose();
                }
                reducedBloomBuffer    = preBloomBufferBuilder.WithWidth((uint)outputSizePixels.X).WithHeight((uint)outputSizePixels.Y);
                reducedBloomBufferSRV = reducedBloomBuffer.CreateView();
                reducedBloomBufferRTV = reducedBloomBuffer.CreateRenderTargetView(0U);

                if (bloomTargetBufferSRV != null)
                {
                    bloomTargetBufferSRV.Dispose();
                }
                if (bloomTargetBuffer != null)
                {
                    bloomTargetBuffer.Dispose();
                }
                bloomTargetBuffer    = reducedBloomBuffer.Clone();
                bloomTargetBufferSRV = bloomTargetBuffer.CreateView();
                bloomTargetBufferRTV = bloomTargetBuffer.CreateRenderTargetView(0U);

                if (bloomResizeCopyDSDSV != null)
                {
                    bloomResizeCopyDSDSV.Dispose();
                }
                if (bloomResizeCopyDSBuffer != null)
                {
                    bloomResizeCopyDSBuffer.Dispose();
                }
                bloomResizeCopyDSBuffer = dsBufferBuilder.WithWidth((uint)outputSizePixels.X).WithHeight((uint)outputSizePixels.Y);
                bloomResizeCopyDSDSV    = bloomResizeCopyDSBuffer.CreateDepthStencilView(0U);
            }

            if (depthOfFieldBackBuffer == null || depthOfFieldBackBufferRTV.ResourceOrViewDisposed || depthOfFieldBackBufferSRV.ResourceOrViewDisposed ||
                depthOfFieldBackBuffer.Width != (uint)outputSizePixels.X || depthOfFieldBackBuffer.Height != (uint)outputSizePixels.Y)
            {
                if (depthOfFieldBackBuffer != null && !depthOfFieldBackBuffer.IsDisposed)
                {
                    depthOfFieldBackBuffer.Dispose();
                }
                if (depthOfFieldBackBufferRTV != null && !depthOfFieldBackBufferRTV.IsDisposed)
                {
                    depthOfFieldBackBufferRTV.Dispose();
                }
                if (depthOfFieldBackBufferSRV != null && !depthOfFieldBackBufferSRV.IsDisposed)
                {
                    depthOfFieldBackBufferSRV.Dispose();
                }
                depthOfFieldBackBuffer    = preBloomBufferBuilder.WithWidth((uint)outputSizePixels.X).WithHeight((uint)outputSizePixels.Y);
                depthOfFieldBackBufferRTV = depthOfFieldBackBuffer.CreateRenderTargetView(0U);
                depthOfFieldBackBufferSRV = depthOfFieldBackBuffer.CreateView();
            }
            if (reducedNonDepthOfFieldBackBuffer == null || reducedNonDepthOfFieldBackBufferRTV.ResourceOrViewDisposed || reducedNonDepthOfFieldBackBufferSRV.ResourceOrViewDisposed ||
                reducedNonDepthOfFieldBackBuffer.Width != (uint)outputSizePixels.X || reducedNonDepthOfFieldBackBuffer.Height != (uint)outputSizePixels.Y)
            {
                if (reducedNonDepthOfFieldBackBuffer != null && !reducedNonDepthOfFieldBackBuffer.IsDisposed)
                {
                    reducedNonDepthOfFieldBackBuffer.Dispose();
                }
                if (reducedNonDepthOfFieldBackBufferRTV != null && !reducedNonDepthOfFieldBackBufferRTV.IsDisposed)
                {
                    reducedNonDepthOfFieldBackBufferRTV.Dispose();
                }
                if (reducedNonDepthOfFieldBackBufferSRV != null && !reducedNonDepthOfFieldBackBufferSRV.IsDisposed)
                {
                    reducedNonDepthOfFieldBackBufferSRV.Dispose();
                }
                reducedNonDepthOfFieldBackBuffer    = preBloomBufferBuilder.WithWidth((uint)outputSizePixels.X).WithHeight((uint)outputSizePixels.Y);
                reducedNonDepthOfFieldBackBufferRTV = reducedNonDepthOfFieldBackBuffer.CreateRenderTargetView(0U);
                reducedNonDepthOfFieldBackBufferSRV = reducedNonDepthOfFieldBackBuffer.CreateView();
            }

            if (outliningShader != null && outliningShaderResPackage.GetValue((ResourceViewBinding)outliningShader.GetBindingByIdentifier("GeomDepthBuffer")) != GeometryPass.PrimaryDSBufferSRV)
            {
                outliningShaderResPackage.SetValue((ResourceViewBinding)outliningShader.GetBindingByIdentifier("GeomDepthBuffer"), GeometryPass.PrimaryDSBufferSRV);
                outliningShaderUnbindResPackage.SetValue((ResourceViewBinding)outliningShader.GetBindingByIdentifier("GeomDepthBuffer"), null);
            }

            if (dofShader != null && dofShaderResPackage.GetValue((ResourceViewBinding)dofShader.GetBindingByIdentifier("SceneDepth")) != GeometryPass.PrimaryDSBufferSRV)
            {
                dofShaderResPackage.SetValue((ResourceViewBinding)dofShader.GetBindingByIdentifier("SceneDepth"), GeometryPass.PrimaryDSBufferSRV);
                dofShaderUnbindResPackage.SetValue((ResourceViewBinding)dofShader.GetBindingByIdentifier("SceneDepth"), null);
            }

            bool bufferChange = false;

            for (int i = 0; i < DLGeometryPass.NUM_GBUFFER_TEXTURES; ++i)
            {
                if (previousGBuffer[i] != currentGBuffer[i])
                {
                    bufferChange = true;
                    break;
                }
            }
            if (!bufferChange)
            {
                return;
            }
            Array.Copy(currentGBuffer, previousGBuffer, DLGeometryPass.NUM_GBUFFER_TEXTURES);
            for (int i = 0; i < DLGeometryPass.NUM_GBUFFER_TEXTURES; ++i)
            {
                if (gBufferSRVArray[i] != null)
                {
                    gBufferSRVArray[i].Dispose();
                }
                gBufferSRVArray[i] = currentGBuffer[i].CreateView();
            }
            if (lightPlaneVertices != null)
            {
                lightPlaneVertices.Dispose();
            }
            if (lightPlaneInputLayout != InputLayoutHandle.NULL)
            {
                InteropUtils.CallNative(NativeMethods.ResourceFactory_ReleaseResource, (ResourceHandle)lightPlaneInputLayout).ThrowOnFailure();
            }

            lightPlaneVertices = lightPlaneBuilder.WithInitialData(new[] {
                new LightPlaneVertex(new Vector3(-1f, -1f, 0f), new Vector2(0f, 1f)),
                new LightPlaneVertex(new Vector3(-1f, 1f, 0f), new Vector2(0f, 0f)),
                new LightPlaneVertex(new Vector3(1f, 1f, 0f), new Vector2(1f, 0f)),

                new LightPlaneVertex(new Vector3(1f, 1f, 0f), new Vector2(1f, 0f)),
                new LightPlaneVertex(new Vector3(1f, -1f, 0f), new Vector2(1f, 1f)),
                new LightPlaneVertex(new Vector3(-1f, -1f, 0f), new Vector2(0f, 1f)),
            });

            InputElementDesc[] inputElements =
            {
                new InputElementDesc(
                    "POSITION",
                    0U,
                    BaseResource.GetFormatForType(typeof(Vector3)),
                    0U,
                    true
                    ),
                new InputElementDesc(
                    "TEXCOORD",
                    0U,
                    BaseResource.GetFormatForType(typeof(Vector2)),
                    0U,
                    true
                    )
            };

            InputLayoutHandle outInputLayoutPtr;

            InteropUtils.CallNative(NativeMethods.ShaderManager_CreateInputLayout,
                                    RenderingModule.Device,
                                    dlLightVS.Handle,
                                    inputElements,
                                    (uint)inputElements.Length,
                                    (IntPtr)(&outInputLayoutPtr)
                                    ).ThrowOnFailure();

            lightPlaneInputLayout = outInputLayoutPtr;

            SetVSResources();
            SetFSResources();
        }