void CreateRoot() { root = new InputVisualComponent(this.Game); root.StackOrder = 0; root.StartingDrawOrder = 50; root.X = 0; root.Y = 0; root.XRelative = 0; root.YRelative = 0; root.OnStackChanged += new EventHandler(root_OnStackChanged); root.OnStackOrderChanged += new EventHandler(root_OnStackChanged); root.OnMouseRelease += new EventHandler <MouseEventArgs>(root_OnMouseRelease); }
void CreateRoot() { root = new InputVisualComponent(this.Game); root.StackOrder = 0; root.StartingDrawOrder = 50; root.X = 0; root.Y = 0; root.XRelative = 0; root.YRelative = 0; root.OnStackChanged += new EventHandler(root_OnStackChanged); root.OnStackOrderChanged += new EventHandler(root_OnStackChanged); root.OnMouseRelease += new EventHandler<MouseEventArgs>(root_OnMouseRelease); }