//创建组操作按钮
 void createBtn(Vector2 minpos, Vector2 maxpos, string name, Operation.SCGroup group)
 {
     CustomView.SCButton btn = new CustomView.SCButton(5, name, parentGamobject.transform, delegate()
     {
         string gstr = group.g_name;
         //显示对话框
         produceDialog.GetComponent <Devdog.InventorySystem.UIWindow>().Show();
         gameObject.GetComponent <AudioSource>().Play();
         foreach (GameObject it in currentDialogBtnArry)
         {
             Destroy(it);
         }
         //清空对话框中现存的按钮
         currentDialogBtnArry.Clear();
         currentDrugArry.Clear();
         if (group.g_name == "注射" || group.g_name == "静点")
         {
             getDrug(group.g_ID, group.g_name);
         }
         else
         {
             getOperation(group.g_ID);
         }
     }, btnImage, minpos, maxpos, new Vector2(0, 0), new Vector2(0, 0)// new Vector2(0, 0.92f), new Vector2(0.166f, 1.0f)
                                                       );
     CustomView.SCText text
         = new CustomView.SCText(5, "text", btn._btn.transform, group.g_name, textFont, FontStyle.Normal, new Color(0, 0, 0, 1), TextAnchor.MiddleCenter, new Vector2(0, 0), new Vector2(1, 1), new Vector2(0, 0), new Vector2(0, 0));
 }
    //获取操作的组名并存放于数组中
    void getDataForGroup()
    {
        DbAccess         db     = new DbAccess("data source = " + Application.dataPath + "/ModelData/NDtreatmentnew.db");
        string           sqlStr = "select distinct NC_groupid,NC_groupname from NT_operation order by NC_groupid";
        SqliteDataReader result = db.ExecuteQuery(sqlStr);

        while (result.Read())
        {
            string            id   = result.GetString(result.GetOrdinal("NC_groupid"));
            string            name = result.GetString(result.GetOrdinal("NC_groupname"));
            Operation.SCGroup temp = new Operation.SCGroup(id, name);
            stateGroupArry.Add(temp);
        }
        result.Close();
        db.CloseSqlConnection();
    }