public void ConnectTriangle(Triangle3D face) { if (ConnectedTriangles.Count == 2) { Console.WriteLine("Triangles count > 2"); } ConnectedTriangles.AddLast(face); }
public void DisconnectTriangle(Triangle3D triangle) { ConnectedTriangles.Remove(triangle); }
public void ConnectTriangle(Triangle3D triangle) { ConnectedTriangles.Add(triangle); }
public void Add(Triangle3D triangle) { Triangles.Add(triangle); triangle.SourceFace = this; isNewTrianglesAdded = true; }
public void DisconnectTriangle(Triangle3D face) { ConnectedTriangles.Remove(face); }