Пример #1
0
        public bool TryRestoreResolution(DisplayDevice device)
        {
            IntPtr display = displayMap[device];

            if (storedModes.ContainsKey(display))
            {
                Debug.Print("Restoring resolution.");

                CG.CGDisplaySwitchToMode(display, storedModes[display]);
                CG.CGDisplayRelease(display);
                displaysCaptured.Remove(display);

                return(true);
            }

            return(false);
        }
Пример #2
0
        public bool TryChangeResolution(DisplayDevice device, DisplayResolution resolution)
        {
            IntPtr display        = displayMap[device];
            IntPtr currentModePtr = CG.CGDisplayCurrentMode(display);

            if (!storedModes.ContainsKey(display))
            {
                storedModes.Add(display, currentModePtr);
            }

            IntPtr  displayModesPtr = CG.CGDisplayAvailableModes(display);
            CFArray displayModes    = new CFArray(displayModesPtr);

            for (int j = 0; j < displayModes.Count; j++)
            {
                CFDictionary dict = new CFDictionary(displayModes[j]);

                int    width  = (int)dict.GetNumberValue("Width");
                int    height = (int)dict.GetNumberValue("Height");
                int    bpp    = (int)dict.GetNumberValue("BitsPerPixel");
                double freq   = dict.GetNumberValue("RefreshRate");

                if (width == resolution.Width && height == resolution.Height &&
                    bpp == resolution.BitsPerPixel && Math.Abs(freq - resolution.RefreshRate) < 1e-6)
                {
                    if (!displaysCaptured.Contains(display))
                    {
                        CG.CGDisplayCapture(display);
                    }

                    Debug.Print("Changing resolution to {0}x{1}x{2}@{3}.", width, height, bpp, freq);
                    CG.CGDisplaySwitchToMode(display, displayModes[j]);
                    return(true);
                }
            }
            return(false);
        }