public bool IsUp(OpenTK.Input.Buttons Button) { return(State.Buttons.GetButton(Button) == ButtonState.Released); }
public bool IsReleased(OpenTK.Input.Buttons Button) { return(State.Buttons.GetButton(Button) == ButtonState.Released && PreviousState.Buttons.GetButton(Button) == ButtonState.Pressed); }
public bool IsDown(OpenTK.Input.Buttons Button) { return(State.Buttons.GetButton(Button) == ButtonState.Pressed); }