Пример #1
0
        private void Dispose(bool manual)
        {
            if (!IsDisposed)
            {
                lock (SyncRoot)
                {
                    RemoveContext(this);
                }

                // Note: we cannot dispose the implementation
                // from a different thread. See wglDeleteContext.
                // This is also known to crash GLX implementations.
                if (manual)
                {
                    Debug.WriteLine($"Disposing context {(this as IGraphicsContextInternal).Context.ToString()}.");
                    if (implementation != null)
                    {
                        implementation.Dispose();
                    }
                }
                else
                {
                    Debug.WriteLine("GraphicsContext leaked, did you forget to call Dispose()?");
                }
                IsDisposed = true;
            }
        }
Пример #2
0
        void Dispose(bool manual)
        {
            if (!IsDisposed)
            {
                Debug.Print("Disposing context {0}.", (this as IGraphicsContextInternal).Context.ToString());
                lock (SyncRoot)
                {
                    available_contexts.Remove((this as IGraphicsContextInternal).Context);
                }

                if (manual && !IsExternal)
                {
                    if (implementation != null)
                    {
                        implementation.Dispose();
                    }
                }
                IsDisposed = true;
            }
        }