Пример #1
0
 public static void WorldView(Matrix world, Matrix view)
 {
     GL11.MatrixMode(All11.Modelview);
     GL11.LoadMatrix(ref view.M11);
     GL11.MultMatrix(ref world.M11);
     //GL11.Ortho(0, _device.DisplayMode.Width, _device.DisplayMode.Height, 0, -1, 1);
 }