Пример #1
0
        private bool SetContainerContext(ContextInfo ci, IMediaContainer context)
        {
            bool retVal = false;
            bool fwd = false, bk = false;

            // check against forward contexts
            fwd = IsValidContext(context, ci.ForwardContexts, false);

            // check against current/entire context
            if (fwd == false)
            {
                bk = IsValidContext(context, ci.EntireContext, false);
            }

            // if selecting a valid context...
            if (fwd)
            {
                // going forward, so push the desired context
                // to our stack context
                lock (this)
                {
                    ci.m_Context.Push(context);

                    // if new context is a root container, set the server context
                    if ((context.IsRootContainer) && (!(context is CpRootCollectionContainer)))
                    {
                        CpRootContainer root = context as CpRootContainer;
                        if (root != null)
                        {
                            ci.m_ServerContext = root.Server;
                        }
                    }
                }
                retVal = true;
            }
            else if (bk)
            {
                lock(this)
                {
                    // going back, so pop the stack until
                    // we get to the desired context
                    // and then refresh
                    while ((this.CurrentContext != context) && (this.m_Context.m_Context.Count > 1))
                    {
                        this.m_Context.m_Context.Pop();
                    }
                    if (this.m_Context.m_Context.Count == 1)
                    {
                        this.m_Context.m_ServerContext = null;
                    }
                }
                retVal = true;
            }

            return retVal;
        }
Пример #2
0
        public void SetContext(ContextInfo ci)
        {
            // we'll track our progress using m_PendingContext
            this.m_PendingContext = new ContextInfo();
            this.m_PendingContext.m_Context.Push(this.m_Roots.AllRoots);
            this.m_TargetContext = ci;

            // iterate through the container context in reverse order,
            // try to change context each time
            IList list = ci.EntireContext;
            for (int i= list.Count-1; i > 0; i--)
            {
                //TODO:
            }
        }
Пример #3
0
 private void Init(int capacity)
 {
     this.m_Children = new ArrayList();
     this.m_Roots = ContainerDiscovery.GetInstance();
     this.m_Context = new ContextInfo();
     this.m_Context.m_Context.Push(this.m_Roots.AllRoots);
     this.m_HistorySize = capacity;
     if (this.m_HistorySize > 0)
     {
         this.m_History = new ArrayList(capacity);
     }
     else
     {
         this.m_History = new ArrayList();
     }
 }
Пример #4
0
 public object Clone()
 {
     ContextInfo ci = new ContextInfo();
     ci.m_Context = this.m_Context;
     ci.m_ServerContext = this.m_ServerContext;
     return ci;
 }