Пример #1
0
        private void doPlane(ODERayRequest req, IntPtr geom)
        {
            // Collide tests
            if (geom == IntPtr.Zero)
            {
                if ((CurrentRayFilter & FilterActiveSpace) != 0)
                {
                    SafeNativeMethods.SpaceCollide2(Plane, m_scene.ActiveSpace, IntPtr.Zero, nearCallback);
                    SafeNativeMethods.SpaceCollide2(Plane, m_scene.CharsSpace, IntPtr.Zero, nearCallback);
                }
                if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount))
                {
                    SafeNativeMethods.SpaceCollide2(Plane, m_scene.StaticSpace, IntPtr.Zero, nearCallback);
                }
                if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount))
                {
                    SafeNativeMethods.SpaceCollide2(Plane, m_scene.GroundSpace, IntPtr.Zero, nearCallback);
                }
            }
            else
            {
                SafeNativeMethods.SpaceCollide2(Plane, geom, IntPtr.Zero, nearCallback);
            }

            List <ContactResult> cresult = new List <ContactResult>(m_contactResults.Count);

            lock (m_PendingRequests)
            {
                cresult.AddRange(m_contactResults);
                m_contactResults.Clear();
            }

            ((ProbePlaneCallback)req.callbackMethod)(cresult);
        }
        private void doProbe(ODERayRequest req, IntPtr probe)
        {
            // Collide tests
            if ((CurrentRayFilter & FilterActiveSpace) != 0)
            {
                d.SpaceCollide2(probe, m_scene.ActiveSpace, IntPtr.Zero, nearCallback);
                d.SpaceCollide2(probe, m_scene.CharsSpace, IntPtr.Zero, nearCallback);
            }
            if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount))
            {
                d.SpaceCollide2(probe, m_scene.StaticSpace, IntPtr.Zero, nearCallback);
            }
            if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount))
            {
                d.SpaceCollide2(probe, m_scene.GroundSpace, IntPtr.Zero, nearCallback);
            }

            List <ContactResult> cresult = new List <ContactResult>(m_contactResults.Count);

            lock (m_PendingRequests)
            {
                cresult.AddRange(m_contactResults);
                m_contactResults.Clear();
            }
            if (req.callbackMethod is ProbeBoxCallback)
            {
                ((ProbeBoxCallback)req.callbackMethod)(cresult);
            }
            else if (req.callbackMethod is ProbeSphereCallback)
            {
                ((ProbeSphereCallback)req.callbackMethod)(cresult);
            }
        }
Пример #3
0
        public void QueueRequest(ODERayRequest req)
        {
            if (req.Count == 0)
            {
                req.Count = DefaultMaxCount;
            }

            m_PendingRequests.Enqueue(req);
        }
Пример #4
0
        /// <summary>
        /// Method that actually initiates the raycast with a geom
        /// </summary>
        /// <param name="req"></param>
        private void doGeomRay(ODERayRequest req, IntPtr geom)
        {
            // Collide test
            SafeNativeMethods.SpaceCollide2(ray, geom, IntPtr.Zero, nearCallback); // still do this to have full AABB pre test

            if (req.callbackMethod is RaycastCallback)
            {
                // Define default results
                bool    hitYN          = false;
                uint    hitConsumerID  = 0;
                float   distance       = float.MaxValue;
                Vector3 closestcontact = Vector3.Zero;
                Vector3 snormal        = Vector3.Zero;

                // Find closest contact and object.
                lock (m_contactResults)
                {
                    foreach (ContactResult cResult in m_contactResults)
                    {
                        if (cResult.Depth < distance)
                        {
                            closestcontact = cResult.Pos;
                            hitConsumerID  = cResult.ConsumerID;
                            distance       = cResult.Depth;
                            snormal        = cResult.Normal;
                        }
                    }
                    m_contactResults.Clear();
                }

                if (distance > 0 && distance < float.MaxValue)
                {
                    hitYN = true;
                }

                ((RaycastCallback)req.callbackMethod)(hitYN, closestcontact, hitConsumerID, distance, snormal);
            }
            else
            {
                List <ContactResult> cresult = new List <ContactResult>(m_contactResults.Count);
                lock (m_PendingRequests)
                {
                    cresult.AddRange(m_contactResults);
                    m_contactResults.Clear();
                }
                ((RayCallback)req.callbackMethod)(cresult);
            }
        }
Пример #5
0
        /// <summary>
        /// Method that actually initiates the raycast with spaces
        /// </summary>
        /// <param name="req"></param>
        ///

        private void NoContacts(ODERayRequest req)
        {
            if (req.callbackMethod is RaycastCallback)
            {
                ((RaycastCallback)req.callbackMethod)(false, Vector3.Zero, 0, 0, Vector3.Zero);
                return;
            }
            List <ContactResult> cresult = new List <ContactResult>();

            if (req.callbackMethod is RayCallback)
            {
                ((RayCallback)req.callbackMethod)(cresult);
            }
            else if (req.callbackMethod is ProbeBoxCallback)
            {
                ((ProbeBoxCallback)req.callbackMethod)(cresult);
            }
            else if (req.callbackMethod is ProbeSphereCallback)
            {
                ((ProbeSphereCallback)req.callbackMethod)(cresult);
            }
        }
Пример #6
0
        public override void RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod)
        {
            if (retMethod != null)
            {
                ODERayRequest req = new ODERayRequest();
                req.actor = null;
                req.callbackMethod = retMethod;
                req.length = length;
                req.Normal = direction;
                req.Origin = position;
                req.Count = Count;
                req.filter = RayFilterFlags.AllPrims;

                m_rayCastManager.QueueRequest(req);
            }
        }
Пример #7
0
        public override List<ContactResult> PlaneProbe(PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags)
        {
            IntPtr geom = IntPtr.Zero;;

            if (actor != null)
            {
                if (actor is OdePrim)
                    geom = ((OdePrim)actor).prim_geom;
                else if (actor is OdeCharacter)
                    geom = ((OdePrim)actor).prim_geom;
            }

            List<ContactResult> ourResults = null;
            object SyncObject = new object();

            ProbePlaneCallback retMethod = delegate(List<ContactResult> results)
            {
                ourResults = results;
                Monitor.PulseAll(SyncObject);
            };

            ODERayRequest req = new ODERayRequest();
            req.actor = null;
            req.callbackMethod = retMethod;
            req.length = plane.W;
            req.Normal.X = plane.X;
            req.Normal.Y = plane.Y;
            req.Normal.Z = plane.Z;
            req.Count = Count;
            req.filter = flags;

            lock (SyncObject)
            {
                m_rayCastManager.QueueRequest(req);
                if (!Monitor.Wait(SyncObject, 500))
                    return new List<ContactResult>();
            }

            if (ourResults == null)
                return new List<ContactResult>();
            return ourResults;
        }
Пример #8
0
        public override List<ContactResult> SphereProbe(Vector3 position, float radius, int Count, RayFilterFlags flags)
        {
            List<ContactResult> ourResults = null;
            object SyncObject = new object();

            ProbeSphereCallback retMethod = delegate(List<ContactResult> results)
            {
                ourResults = results;
                Monitor.PulseAll(SyncObject);
            };

            ODERayRequest req = new ODERayRequest();
            req.actor = null;
            req.callbackMethod = retMethod;
            req.length = radius;
            req.Origin = position;
            req.Count = Count;
            req.filter = flags;


            lock (SyncObject)
            {
                m_rayCastManager.QueueRequest(req);
                if (!Monitor.Wait(SyncObject, 500))
                    return new List<ContactResult>();
            }

            if (ourResults == null)
                return new List<ContactResult>();
            return ourResults;
        }
Пример #9
0
        public override List<ContactResult> BoxProbe(Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags)
        {
            List<ContactResult> ourResults = null;
            object SyncObject = new object();

            ProbeBoxCallback retMethod = delegate(List<ContactResult> results)
            {
                lock (SyncObject)
                {
                    ourResults = results;
                    Monitor.PulseAll(SyncObject);
                }
            };

            ODERayRequest req = new ODERayRequest();
            req.actor = null;
            req.callbackMethod = retMethod;
            req.Normal = size;
            req.Origin = position;
            req.orientation = orientation;
            req.Count = Count;
            req.filter = flags;

            lock (SyncObject)
            {
                m_rayCastManager.QueueRequest(req);
                if (!Monitor.Wait(SyncObject, 500))
                    return new List<ContactResult>();
            }

            if (ourResults == null)
                return new List<ContactResult>();
            return ourResults;
        }
Пример #10
0
        public override List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags)
        {
            if (actor == null)
                return new List<ContactResult>();

            IntPtr geom;
            if (actor is OdePrim)
                geom = ((OdePrim)actor).prim_geom;
            else if (actor is OdeCharacter)
                geom = ((OdePrim)actor).prim_geom;
            else
                return new List<ContactResult>();

            if (geom == IntPtr.Zero)
                return new List<ContactResult>();

            List<ContactResult> ourResults = null;
            object SyncObject = new object();

            RayCallback retMethod = delegate(List<ContactResult> results)
            {
                lock (SyncObject)
                {
                    ourResults = results;
                    Monitor.PulseAll(SyncObject);
                }
            };

            ODERayRequest req = new ODERayRequest();
            req.actor = actor;
            req.callbackMethod = retMethod;
            req.length = length;
            req.Normal = direction;
            req.Origin = position;
            req.Count = Count;
            req.filter = flags;

            lock (SyncObject)
            {
                m_rayCastManager.QueueRequest(req);
                if (!Monitor.Wait(SyncObject, 500))
                    return new List<ContactResult>();
            }

            if (ourResults == null)
                return new List<ContactResult>();
            return ourResults;
        }
Пример #11
0
        public override object RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)
        {
            object SyncObject = new object();
            List<ContactResult> ourresults = new List<ContactResult>();

            RayCallback retMethod = delegate(List<ContactResult> results)
            {
                lock (SyncObject)
                {
                    ourresults = results;
                    Monitor.PulseAll(SyncObject);
                }
            };

            ODERayRequest req = new ODERayRequest();
            req.actor = null;
            req.callbackMethod = retMethod;
            req.length = length;
            req.Normal = direction;
            req.Origin = position;
            req.Count = Count;
            req.filter = filter;

            lock (SyncObject)
            {
                m_rayCastManager.QueueRequest(req);
                if (!Monitor.Wait(SyncObject, 500))
                    return null;
                else
                    return ourresults;
            }
        }
Пример #12
0
        private void doSpaceRay(ODERayRequest req)
        {
            // Collide tests
            if ((CurrentRayFilter & FilterActiveSpace) != 0)
            {
                SafeNativeMethods.SpaceCollide2(ray, m_scene.ActiveSpace, IntPtr.Zero, nearCallback);
                SafeNativeMethods.SpaceCollide2(ray, m_scene.CharsSpace, IntPtr.Zero, nearCallback);
            }
            if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount))
            {
                SafeNativeMethods.SpaceCollide2(ray, m_scene.StaticSpace, IntPtr.Zero, nearCallback);
            }
            if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount))
            {
                // current ode land to ray collisions is very bad
                // so for now limit its range badly
                if (req.length > 60.0f)
                {
                    Vector3 t   = req.Normal * req.length;
                    float   tmp = t.X * t.X + t.Y * t.Y;
                    if (tmp > 2500)
                    {
                        float tmp2 = req.length * req.length - tmp + 2500;
                        tmp2 = (float)Math.Sqrt(tmp2);
                        SafeNativeMethods.GeomRaySetLength(ray, tmp2);
                    }
                }
                SafeNativeMethods.SpaceCollide2(ray, m_scene.GroundSpace, IntPtr.Zero, nearCallback);
            }

            if (req.callbackMethod is RaycastCallback)
            {
                // Define default results
                bool    hitYN          = false;
                uint    hitConsumerID  = 0;
                float   distance       = float.MaxValue;
                Vector3 closestcontact = Vector3.Zero;
                Vector3 snormal        = Vector3.Zero;

                // Find closest contact and object.
                lock (m_contactResults)
                {
                    foreach (ContactResult cResult in m_contactResults)
                    {
                        if (cResult.Depth < distance)
                        {
                            closestcontact = cResult.Pos;
                            hitConsumerID  = cResult.ConsumerID;
                            distance       = cResult.Depth;
                            snormal        = cResult.Normal;
                        }
                    }
                    m_contactResults.Clear();
                }

                if (distance > 0 && distance < float.MaxValue)
                {
                    hitYN = true;
                }
                ((RaycastCallback)req.callbackMethod)(hitYN, closestcontact, hitConsumerID, distance, snormal);
            }
            else
            {
                List <ContactResult> cresult = new List <ContactResult>(m_contactResults.Count);
                lock (m_PendingRequests)
                {
                    cresult.AddRange(m_contactResults);
                    m_contactResults.Clear();
                }
                ((RayCallback)req.callbackMethod)(cresult);
            }
        }