Пример #1
0
        public void T011_ThreadAddRemoveTest()
        {
            TestHelper.InMethod();
            // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());

            // This test adds and removes with mutiple threads, attempting to break the
            // uuid and localid dictionary coherence.
            EntityManager    entman = new EntityManager();
            SceneObjectGroup sog    = NewSOG();

            for (int j = 0; j < 20; j++)
            {
                List <Thread> trdlist = new List <Thread>();

                for (int i = 0; i < 4; i++)
                {
                    // Adds scene object
                    NewTestThreads test  = new NewTestThreads(entman, sog);
                    Thread         start = new Thread(new ThreadStart(test.TestAddSceneObject));
                    start.Start();
                    trdlist.Add(start);

                    // Removes it
                    test  = new NewTestThreads(entman, sog);
                    start = new Thread(new ThreadStart(test.TestRemoveSceneObject));
                    start.Start();
                    trdlist.Add(start);
                }
                foreach (Thread thread in trdlist)
                {
                    thread.Join();
                }
                if (entman.ContainsKey(sog.UUID) || entman.ContainsKey(sog.LocalId))
                {
                    found = (SceneObjectGroup)entman[sog.UUID];
                    Assert.That(found.UUID, Is.EqualTo(sog.UUID));
                    found = (SceneObjectGroup)entman[sog.LocalId];
                    Assert.That(found.UUID, Is.EqualTo(sog.UUID));
                }
            }
        }
Пример #2
0
 public void T011_ThreadAddRemoveTest()
 {
     TestHelpers.InMethod();
     
     // This test adds and removes with mutiple threads, attempting to break the 
     // uuid and localid dictionary coherence.
     EntityManager entman = new EntityManager();
     SceneObjectGroup sog = NewSOG();
     for (int j=0; j<20; j++)
     {
         List<Thread> trdlist = new List<Thread>();
         
         for (int i=0; i<4; i++)
         {
             // Adds scene object
             NewTestThreads test = new NewTestThreads(entman,sog);
             Thread start = new Thread(new ThreadStart(test.TestAddSceneObject));
             start.Start();
             trdlist.Add(start);
                 
             // Removes it
             test = new NewTestThreads(entman,sog);
             start = new Thread(new ThreadStart(test.TestRemoveSceneObject));
             start.Start();
             trdlist.Add(start);
         }
         foreach (Thread thread in trdlist) 
         {
             thread.Join();
         }
         if (entman.ContainsKey(sog.UUID) || entman.ContainsKey(sog.LocalId)) {
             found = (SceneObjectGroup)entman[sog.UUID];
             Assert.That(found.UUID,Is.EqualTo(sog.UUID));
             found = (SceneObjectGroup)entman[sog.LocalId];
             Assert.That(found.UUID,Is.EqualTo(sog.UUID));
         }
     }
 }