public void partPhysicsProperties(uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID) { OSD item = EventQueueHelper.partPhysicsProperties(localID, physhapetype, density, friction, bounce, gravmod); Enqueue(item, avatarID); }
public void partPhysicsProperties(uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID) { if (m_log.IsDebugEnabled) { m_log.DebugFormat("{0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); } OSD item = EventQueueHelper.partPhysicsProperties(localID, physhapetype, density, friction, bounce, gravmod); Enqueue(item, avatarID); }