Пример #1
0
        private static ScbFile ParseScbData(BinaryReader reader)
        {
            var assetNames = AssetNameCollection.Parse(reader);

            var result = new ScbFile();

            var context = new MapParseContext(assetNames);

            context.PushAsset(nameof(ScbFile), reader.BaseStream.Length);

            Asset.ParseAssets(reader, context, assetName =>
            {
                switch (assetName)
                {
                case ScriptImportSize.AssetName:
                    result.ScriptImportSize = ScriptImportSize.Parse(reader, context);
                    break;

                case PlayerScriptsList.AssetName:
                    result.PlayerScripts = PlayerScriptsList.Parse(reader, context);
                    break;

                case NamedCameras.AssetName:
                    result.NamedCameras = NamedCameras.Parse(reader, context);
                    break;

                case CameraAnimationList.AssetName:
                    result.CameraAnimationList = CameraAnimationList.Parse(reader, context);
                    break;

                case ScriptsPlayers.AssetName:
                    result.ScriptsPlayers = ScriptsPlayers.Parse(reader, context);
                    break;

                case ObjectsList.AssetName:
                    result.ObjectsList = ObjectsList.Parse(reader, context);
                    break;

                case PolygonTriggers.AssetName:
                    result.PolygonTriggers = PolygonTriggers.Parse(reader, context);
                    break;

                case ScriptTeams.AssetName:
                    result.Teams = ScriptTeams.Parse(reader, context);
                    break;

                case WaypointsList.AssetName:
                    result.WaypointsList = WaypointsList.Parse(reader, context);
                    break;

                default:
                    throw new InvalidDataException($"Unknown asset name: {assetName}");
                }
            });

            context.PopAsset();

            return(result);
        }
Пример #2
0
        private void WriteMapDataTo(BinaryWriter writer, AssetNameCollection assetNames)
        {
            if (ScriptImportSize != null)
            {
                writer.Write(assetNames.GetOrCreateAssetIndex(ScriptImportSize.AssetName));
                ScriptImportSize.WriteTo(writer, assetNames);
            }

            writer.Write(assetNames.GetOrCreateAssetIndex(PlayerScriptsList.AssetName));
            PlayerScripts.WriteTo(writer, assetNames);

            if (NamedCameras != null)
            {
                writer.Write(assetNames.GetOrCreateAssetIndex(NamedCameras.AssetName));
                NamedCameras.WriteTo(writer);
            }

            if (CameraAnimationList != null)
            {
                writer.Write(assetNames.GetOrCreateAssetIndex(CameraAnimationList.AssetName));
                CameraAnimationList.WriteTo(writer);
            }

            writer.Write(assetNames.GetOrCreateAssetIndex(ScriptsPlayers.AssetName));
            ScriptsPlayers.WriteTo(writer, assetNames);

            writer.Write(assetNames.GetOrCreateAssetIndex(ObjectsList.AssetName));
            ObjectsList.WriteTo(writer, assetNames);

            if (PolygonTriggers != null)
            {
                writer.Write(assetNames.GetOrCreateAssetIndex(PolygonTriggers.AssetName));
                PolygonTriggers.WriteTo(writer);
            }

            if (TriggerAreas != null)
            {
                writer.Write(assetNames.GetOrCreateAssetIndex(TriggerAreas.AssetName));
                TriggerAreas.WriteTo(writer);
            }

            writer.Write(assetNames.GetOrCreateAssetIndex(ScriptTeams.AssetName));
            Teams.WriteTo(writer, assetNames);

            writer.Write(assetNames.GetOrCreateAssetIndex(WaypointsList.AssetName));
            WaypointsList.WriteTo(writer);
        }