Пример #1
0
        public TileSet(ModData modData, string filepath)
        {
            var yaml = MiniYaml.DictFromFile(filepath);

            // General info
            FieldLoader.Load(this, yaml["General"]);

            // TerrainTypes
            TerrainInfo = yaml["Terrain"].ToDictionary().Values
                .Select(y => new TerrainTypeInfo(y))
                .OrderBy(tt => tt.Type)
                .ToArray();
            if (TerrainInfo.Length >= byte.MaxValue)
                throw new InvalidDataException("Too many terrain types.");
            for (byte i = 0; i < TerrainInfo.Length; i++)
            {
                var tt = TerrainInfo[i].Type;

                if (terrainIndexByType.ContainsKey(tt))
                    throw new InvalidDataException("Duplicate terrain type '{0}' in '{1}'.".F(tt, filepath));

                terrainIndexByType.Add(tt, i);
            }

            defaultWalkableTerrainIndex = GetTerrainIndex("Clear");

            // Templates
            Templates = yaml["Templates"].ToDictionary().Values
                .Select(y => new TileTemplate(this, y)).ToDictionary(t => t.Id);
        }
Пример #2
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 public WidgetLoader(ModData modData)
 {
     foreach (var file in modData.Manifest.ChromeLayout.Select(a => MiniYaml.FromFile(a)))
         foreach( var w in file )
         {
             var key = w.Key.Substring( w.Key.IndexOf('@') + 1);
             if (widgets.ContainsKey(key))
                 throw new InvalidDataException("Widget has duplicate Key `{0}` at {1}".F(w.Key, w.Location));
             widgets.Add(key, w);
         }
 }
Пример #3
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        public TileSet(ModData modData, string filepath)
        {
            var yaml = MiniYaml.DictFromFile(filepath);

            // General info
            FieldLoader.Load(this, yaml["General"]);

            // TerrainTypes
            Terrain = yaml["Terrain"].NodesDict.Values
                .Select(y => new TerrainTypeInfo(y)).ToDictionary(t => t.Type);

            // Templates
            Templates = yaml["Templates"].NodesDict.Values
                .Select(y => new TileTemplate(y)).ToDictionary(t => t.Id);
        }
Пример #4
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        public MapPreview(ModData modData, string uid, MapGridType gridType, MapCache cache)
        {
            this.cache = cache;
            this.modData = modData;

            Uid = uid;
            innerData = new InnerData
            {
                Title = "Unknown Map",
                Categories = new[] { "Unknown" },
                Author = "Unknown Author",
                TileSet = "unknown",
                Players = null,
                PlayerCount = 0,
                SpawnPoints = NoSpawns,
                GridType = gridType,
                Bounds = Rectangle.Empty,
                Preview = null,
                Status = MapStatus.Unavailable,
                Class = MapClassification.Unknown,
                Visibility = MapVisibility.Lobby,
            };
        }
Пример #5
0
 public WidgetLoader( ModData modData )
 {
     foreach( var file in modData.Manifest.ChromeLayout.Select( a => MiniYaml.FromFile( a ) ) )
         foreach( var w in file )
             widgets.Add( w.Key.Substring( w.Key.IndexOf( '@' ) + 1 ), w );
 }
Пример #6
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            public void SetRulesetGenerator(ModData modData, Func<Pair<Ruleset, bool>> generator)
            {
                InvalidCustomRules = false;
                RulesLoaded = false;
                DefinesUnsafeCustomRules = false;

                // Note: multiple threads may try to access the value at the same time
                // We rely on the thread-safety guarantees given by Lazy<T> to prevent race conitions.
                // If you're thinking about replacing this, then you must be careful to keep this safe.
                rules = Exts.Lazy(() =>
                {
                    if (generator == null)
                        return Ruleset.LoadDefaultsForTileSet(modData, TileSet);

                    try
                    {
                        var ret = generator();
                        DefinesUnsafeCustomRules = ret.Second;
                        return ret.First;
                    }
                    catch (Exception e)
                    {
                        Log.Write("debug", "Failed to load rules for `{0}` with error :{1}", Title, e.Message);
                        InvalidCustomRules = true;
                        return Ruleset.LoadDefaultsForTileSet(modData, TileSet);
                    }
                    finally
                    {
                        RulesLoaded = true;
                    }
                });
            }
Пример #7
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        public Map(ModData modData, IReadOnlyPackage package)
        {
            this.modData = modData;
            Package = package;

            if (!Package.Contains("map.yaml") || !Package.Contains("map.bin"))
                throw new InvalidDataException("Not a valid map\n File: {0}".F(package.Name));

            var yaml = new MiniYaml(null, MiniYaml.FromStream(Package.GetStream("map.yaml"), package.Name));
            foreach (var field in YamlFields)
                field.Deserialize(this, yaml.Nodes);

            if (MapFormat != SupportedMapFormat)
                throw new InvalidDataException("Map format {0} is not supported.\n File: {1}".F(MapFormat, package.Name));

            PlayerDefinitions = MiniYaml.NodesOrEmpty(yaml, "Players");
            ActorDefinitions = MiniYaml.NodesOrEmpty(yaml, "Actors");

            Grid = modData.Manifest.Get<MapGrid>();

            var size = new Size(MapSize.X, MapSize.Y);
            Tiles = new CellLayer<TerrainTile>(Grid.Type, size);
            Resources = new CellLayer<ResourceTile>(Grid.Type, size);
            Height = new CellLayer<byte>(Grid.Type, size);

            using (var s = Package.GetStream("map.bin"))
            {
                var header = new BinaryDataHeader(s, MapSize);
                if (header.TilesOffset > 0)
                {
                    s.Position = header.TilesOffset;
                    for (var i = 0; i < MapSize.X; i++)
                    {
                        for (var j = 0; j < MapSize.Y; j++)
                        {
                            var tile = s.ReadUInt16();
                            var index = s.ReadUInt8();

                            // TODO: Remember to remove this when rewriting tile variants / PickAny
                            if (index == byte.MaxValue)
                                index = (byte)(i % 4 + (j % 4) * 4);

                            Tiles[new MPos(i, j)] = new TerrainTile(tile, index);
                        }
                    }
                }

                if (header.ResourcesOffset > 0)
                {
                    s.Position = header.ResourcesOffset;
                    for (var i = 0; i < MapSize.X; i++)
                    {
                        for (var j = 0; j < MapSize.Y; j++)
                        {
                            var type = s.ReadUInt8();
                            var density = s.ReadUInt8();
                            Resources[new MPos(i, j)] = new ResourceTile(type, density);
                        }
                    }
                }

                if (header.HeightsOffset > 0)
                {
                    s.Position = header.HeightsOffset;
                    for (var i = 0; i < MapSize.X; i++)
                        for (var j = 0; j < MapSize.Y; j++)
                            Height[new MPos(i, j)] = s.ReadUInt8().Clamp((byte)0, Grid.MaximumTerrainHeight);
                }
            }

            if (Grid.MaximumTerrainHeight > 0)
            {
                Tiles.CellEntryChanged += UpdateProjection;
                Height.CellEntryChanged += UpdateProjection;
            }

            PostInit();

            Uid = ComputeUID(Package);
        }
Пример #8
0
        /// <summary>
        /// Initializes a new map created by the editor or importer.
        /// The map will not receive a valid UID until after it has been saved and reloaded.
        /// </summary>
        public Map(ModData modData, TileSet tileset, int width, int height)
        {
            this.modData = modData;
            var size = new Size(width, height);
            Grid = modData.Manifest.Get<MapGrid>();
            var tileRef = new TerrainTile(tileset.Templates.First().Key, 0);

            Title = "Name your map here";
            Author = "Your name here";

            MapSize = new int2(size);
            Tileset = tileset.Id;

            // Empty rules that can be added to by the importers.
            // Will be dropped on save if nothing is added to it
            RuleDefinitions = new MiniYaml("");

            Tiles = new CellLayer<TerrainTile>(Grid.Type, size);
            Resources = new CellLayer<ResourceTile>(Grid.Type, size);
            Height = new CellLayer<byte>(Grid.Type, size);
            if (Grid.MaximumTerrainHeight > 0)
            {
                Height.CellEntryChanged += UpdateProjection;
                Tiles.CellEntryChanged += UpdateProjection;
            }

            Tiles.Clear(tileRef);

            PostInit();
        }
Пример #9
0
 public Utility(ModData modData, InstalledMods mods)
 {
     ModData = modData;
     Mods = mods;
 }
Пример #10
0
        internal MapChooserLogic(Widget widget, ModData modData, string initialMap,
			MapClassification initialTab, Action onExit, Action<string> onSelect, MapVisibility filter)
        {
            this.widget = widget;
            this.modData = modData;
            this.onSelect = onSelect;

            var approving = new Action(() => { Ui.CloseWindow(); onSelect(selectedUid); });
            var canceling = new Action(() => { Ui.CloseWindow(); onExit(); });

            var okButton = widget.Get<ButtonWidget>("BUTTON_OK");
            okButton.Disabled = this.onSelect == null;
            okButton.OnClick = approving;
            widget.Get<ButtonWidget>("BUTTON_CANCEL").OnClick = canceling;

            gameModeDropdown = widget.GetOrNull<DropDownButtonWidget>("GAMEMODE_FILTER");

            var itemTemplate = widget.Get<ScrollItemWidget>("MAP_TEMPLATE");
            widget.RemoveChild(itemTemplate);

            var mapFilterInput = widget.GetOrNull<TextFieldWidget>("MAPFILTER_INPUT");
            if (mapFilterInput != null)
            {
                mapFilterInput.TakeKeyboardFocus();
                mapFilterInput.OnEscKey = () =>
                {
                    if (mapFilterInput.Text.Length == 0)
                        canceling();
                    else
                    {
                        mapFilter = mapFilterInput.Text = null;
                        EnumerateMaps(currentTab, itemTemplate);
                    }

                    return true;
                };
                mapFilterInput.OnEnterKey = () => { approving(); return true; };
                mapFilterInput.OnTextEdited = () =>
                {
                    mapFilter = mapFilterInput.Text;
                    EnumerateMaps(currentTab, itemTemplate);
                };
            }

            var randomMapButton = widget.GetOrNull<ButtonWidget>("RANDOMMAP_BUTTON");
            if (randomMapButton != null)
            {
                randomMapButton.OnClick = () =>
                {
                    var uid = visibleMaps.Random(Game.CosmeticRandom);
                    selectedUid = uid;
                    scrollpanels[currentTab].ScrollToItem(uid, smooth: true);
                };
                randomMapButton.IsDisabled = () => visibleMaps == null || visibleMaps.Length == 0;
            }

            var deleteMapButton = widget.Get<ButtonWidget>("DELETE_MAP_BUTTON");
            deleteMapButton.IsDisabled = () => modData.MapCache[selectedUid].Class != MapClassification.User;
            deleteMapButton.IsVisible = () => currentTab == MapClassification.User;
            deleteMapButton.OnClick = () =>
            {
                DeleteOneMap(selectedUid, (string newUid) =>
                {
                    RefreshMaps(currentTab, filter);
                    EnumerateMaps(currentTab, itemTemplate);
                    if (!tabMaps[currentTab].Any())
                        SwitchTab(modData.MapCache[newUid].Class, itemTemplate);
                });
            };

            var deleteAllMapsButton = widget.Get<ButtonWidget>("DELETE_ALL_MAPS_BUTTON");
            deleteAllMapsButton.IsVisible = () => currentTab == MapClassification.User;
            deleteAllMapsButton.OnClick = () =>
            {
                DeleteAllMaps(visibleMaps, (string newUid) =>
                {
                    RefreshMaps(currentTab, filter);
                    EnumerateMaps(currentTab, itemTemplate);
                    SwitchTab(modData.MapCache[newUid].Class, itemTemplate);
                });
            };

            SetupMapTab(MapClassification.User, filter, "USER_MAPS_TAB_BUTTON", "USER_MAPS_TAB", itemTemplate);
            SetupMapTab(MapClassification.System, filter, "SYSTEM_MAPS_TAB_BUTTON", "SYSTEM_MAPS_TAB", itemTemplate);

            if (initialMap == null && tabMaps.Keys.Contains(initialTab) && tabMaps[initialTab].Any())
            {
                selectedUid = Game.ModData.MapCache.ChooseInitialMap(tabMaps[initialTab].Select(mp => mp.Uid).First(),
                    Game.CosmeticRandom);
                currentTab = initialTab;
            }
            else
            {
                selectedUid = Game.ModData.MapCache.ChooseInitialMap(initialMap, Game.CosmeticRandom);
                currentTab = tabMaps.Keys.FirstOrDefault(k => tabMaps[k].Select(mp => mp.Uid).Contains(selectedUid));
            }

            SwitchTab(currentTab, itemTemplate);
        }
Пример #11
0
        public static void InitializeWithMods(string[] mods)
        {
            // Clear static state if we have switched mods
            LobbyInfoChanged       = () => {};
            AddChatLine            = (a, b, c) => {};
            ConnectionStateChanged = om => {};
            BeforeGameStart        = () => {};
            Ui.ResetAll();

            worldRenderer = null;
            if (server != null)
            {
                server.Shutdown();
            }
            if (orderManager != null)
            {
                orderManager.Dispose();
            }

            // Discard any invalid mods, set RA as default
            var mm = mods.Where(m => Mod.AllMods.ContainsKey(m)).ToArray();

            if (mm.Length == 0)
            {
                mm = new[] { "ra" }
            }
            ;
            Console.WriteLine("Loading mods: {0}", mm.JoinWith(","));
            Settings.Game.Mods = mm;

            Sound.StopMusic();
            Sound.StopVideo();
            Sound.Initialize();

            modData = new ModData(mm);
            Renderer.InitializeFonts(modData.Manifest);
            modData.LoadInitialAssets();


            PerfHistory.items["render"].hasNormalTick         = false;
            PerfHistory.items["batches"].hasNormalTick        = false;
            PerfHistory.items["render_widgets"].hasNormalTick = false;
            PerfHistory.items["render_flip"].hasNormalTick    = false;

            JoinLocal();
            viewport = new Viewport(new int2(Renderer.Resolution), Rectangle.Empty, Renderer);

            if (Game.Settings.Server.Dedicated)
            {
                while (true)
                {
                    Game.Settings.Server.Map = WidgetUtils.ChooseInitialMap(Game.Settings.Server.Map);
                    Game.Settings.Save();
                    Game.CreateServer(new ServerSettings(Game.Settings.Server));
                    while (true)
                    {
                        System.Threading.Thread.Sleep(100);

                        if ((server.GameStarted) && (server.conns.Count <= 1))
                        {
                            Console.WriteLine("No one is playing, shutting down...");
                            server.Shutdown();
                            break;
                        }
                    }
                    if (Game.Settings.Server.DedicatedLoop)
                    {
                        Console.WriteLine("Starting a new server instance...");
                        continue;
                    }
                    else
                    {
                        break;
                    }
                }
                System.Environment.Exit(0);
            }
            else
            {
                modData.LoadScreen.StartGame();
                Settings.Save();
            }
        }
Пример #12
0
        public static void InitializeMod(string mod, Arguments args)
        {
            // Clear static state if we have switched mods
            LobbyInfoChanged       = () => { };
            ConnectionStateChanged = om => { };
            BeforeGameStart        = () => { };
            OnRemoteDirectConnect  = (a, b) => { };
            delayedActions         = new ActionQueue();

            Ui.ResetAll();

            if (worldRenderer != null)
            {
                worldRenderer.Dispose();
            }
            worldRenderer = null;
            if (server != null)
            {
                server.Shutdown();
            }
            if (OrderManager != null)
            {
                OrderManager.Dispose();
            }

            if (ModData != null)
            {
                ModData.ModFiles.UnmountAll();
                ModData.Dispose();
            }

            ModData = null;

            if (mod == null)
            {
                throw new InvalidOperationException("Game.Mod argument missing.");
            }

            if (!Mods.ContainsKey(mod))
            {
                throw new InvalidOperationException("Unknown or invalid mod '{0}'.".F(mod));
            }

            Console.WriteLine("Loading mod: {0}", mod);

            Sound.StopVideo();

            ModData = new ModData(Mods[mod], Mods, true);

            if (!ModData.LoadScreen.BeforeLoad())
            {
                return;
            }

            using (new PerfTimer("LoadMaps"))
                ModData.MapCache.LoadMaps();

            ModData.InitializeLoaders(ModData.DefaultFileSystem);
            Renderer.InitializeFonts(ModData);

            var grid = ModData.Manifest.Contains <MapGrid>() ? ModData.Manifest.Get <MapGrid>() : null;

            Renderer.InitializeDepthBuffer(grid);

            if (Cursor != null)
            {
                Cursor.Dispose();
            }

            if (Settings.Graphics.HardwareCursors)
            {
                try
                {
                    Cursor = new HardwareCursor(ModData.CursorProvider);
                }
                catch (Exception e)
                {
                    Log.Write("debug", "Failed to initialize hardware cursors. Falling back to software cursors.");
                    Log.Write("debug", "Error was: " + e.Message);

                    Console.WriteLine("Failed to initialize hardware cursors. Falling back to software cursors.");
                    Console.WriteLine("Error was: " + e.Message);

                    Cursor = new SoftwareCursor(ModData.CursorProvider);
                }
            }
            else
            {
                Cursor = new SoftwareCursor(ModData.CursorProvider);
            }

            PerfHistory.Items["render"].HasNormalTick         = false;
            PerfHistory.Items["batches"].HasNormalTick        = false;
            PerfHistory.Items["render_widgets"].HasNormalTick = false;
            PerfHistory.Items["render_flip"].HasNormalTick    = false;

            JoinLocal();

            try
            {
                if (discoverNat != null)
                {
                    discoverNat.Wait();
                }
            }
            catch (Exception e)
            {
                Console.WriteLine("NAT discovery failed: {0}", e.Message);
                Log.Write("nat", e.ToString());
            }

            ModData.LoadScreen.StartGame(args);
        }