Пример #1
0
        static void FatalError(Exception e)
        {
            Log.AddChannel("exception", "exception.log");
            var rpt = BuildExceptionReport(e).ToString();

            Log.Write("exception", "{0}", rpt);
            Console.Error.WriteLine(rpt);

            if (Game.Settings.Debug.ShowFatalErrorDialog && !Game.Settings.Server.Dedicated)
            {
                Game.Renderer.Device.Quit();
                FatalErrorDialog.Show();
            }
        }
Пример #2
0
        static void FatalError(Exception e)
        {
            Log.AddChannel("exception", "exception.log");

            if (Game.modData != null)
            {
                var mod = Game.modData.Manifest.Mod;
                Log.Write("exception", "{0} Mod at Version {1}", mod.Title, mod.Version);
            }

            Log.Write("exception", "Operating System: {0} ({1})", Platform.CurrentPlatform, Environment.OSVersion);
            Log.Write("exception", "Runtime Version: {0}", Platform.RuntimeVersion);
            var rpt = BuildExceptionReport(e).ToString();

            Log.Write("exception", "{0}", rpt);
            Console.Error.WriteLine(rpt);

            if (Game.Settings.Debug.ShowFatalErrorDialog && !Game.Settings.Server.Dedicated)
            {
                Game.Renderer.Device.Quit();
                FatalErrorDialog.Show();
            }
        }