public MusicPlayerLogic(Widget widget, Ruleset modRules, World world, Action onExit) { var panel = widget.Get("MUSIC_PANEL"); musicList = panel.Get<ScrollPanelWidget>("MUSIC_LIST"); itemTemplate = musicList.Get<ScrollItemWidget>("MUSIC_TEMPLATE"); musicPlaylist = world.WorldActor.Trait<MusicPlaylist>(); BuildMusicTable(); Func<bool> noMusic = () => !musicPlaylist.IsMusicAvailable; panel.Get("NO_MUSIC_LABEL").IsVisible = noMusic; var playButton = panel.Get<ButtonWidget>("BUTTON_PLAY"); playButton.OnClick = Play; playButton.IsDisabled = noMusic; playButton.IsVisible = () => !Sound.MusicPlaying; var pauseButton = panel.Get<ButtonWidget>("BUTTON_PAUSE"); pauseButton.OnClick = Sound.PauseMusic; pauseButton.IsDisabled = noMusic; pauseButton.IsVisible = () => Sound.MusicPlaying; var stopButton = panel.Get<ButtonWidget>("BUTTON_STOP"); stopButton.OnClick = () => { musicPlaylist.Stop(); }; stopButton.IsDisabled = noMusic; var nextButton = panel.Get<ButtonWidget>("BUTTON_NEXT"); nextButton.OnClick = () => { currentSong = musicPlaylist.GetNextSong(); Play(); }; nextButton.IsDisabled = noMusic; var prevButton = panel.Get<ButtonWidget>("BUTTON_PREV"); prevButton.OnClick = () => { currentSong = musicPlaylist.GetPrevSong(); Play(); }; prevButton.IsDisabled = noMusic; var shuffleCheckbox = panel.Get<CheckboxWidget>("SHUFFLE"); shuffleCheckbox.IsChecked = () => Game.Settings.Sound.Shuffle; shuffleCheckbox.OnClick = () => Game.Settings.Sound.Shuffle ^= true; var repeatCheckbox = panel.Get<CheckboxWidget>("REPEAT"); repeatCheckbox.IsChecked = () => Game.Settings.Sound.Repeat; repeatCheckbox.OnClick = () => Game.Settings.Sound.Repeat ^= true; panel.Get<LabelWidget>("TIME_LABEL").GetText = () => (currentSong == null) ? "" : "{0:D2}:{1:D2} / {2:D2}:{3:D2}".F((int)Sound.MusicSeekPosition / 60, (int)Sound.MusicSeekPosition % 60, currentSong.Length / 60, currentSong.Length % 60); var musicSlider = panel.Get<SliderWidget>("MUSIC_SLIDER"); musicSlider.OnChange += x => Sound.MusicVolume = x; musicSlider.Value = Sound.MusicVolume; var installButton = widget.GetOrNull<ButtonWidget>("INSTALL_BUTTON"); if (installButton != null) { installButton.IsDisabled = () => world == null || world.Type != WorldType.Shellmap; var args = new string[] { "Install.Music=true" }; installButton.OnClick = () => Game.RunAfterTick(() => Game.InitializeMod(Game.Settings.Game.Mod, new Arguments(args))); var installData = Game.ModData.Manifest.Get<ContentInstaller>(); installButton.IsVisible = () => modRules.InstalledMusic.ToArray().Length <= installData.ShippedSoundtracks; } var songWatcher = widget.GetOrNull<LogicTickerWidget>("SONG_WATCHER"); if (songWatcher != null) { songWatcher.OnTick = () => { if (Sound.CurrentMusic == null || currentSong == Sound.CurrentMusic) return; currentSong = Sound.CurrentMusic; }; } panel.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => { Game.Settings.Save(); Ui.CloseWindow(); onExit(); }; }
public MediaGlobal(ScriptContext context) : base(context) { world = context.World; playlist = world.WorldActor.Trait<MusicPlaylist>(); }