public RotationPaletteEffect(World world, RotationPaletteEffectInfo info) { this.info = info; rotationBuffer = new uint[info.RotationRange]; tilesetId = world.Map.Rules.TileSet.Id; validTileset = IsValidTileset(); }
public RotationPaletteEffect(World world, RotationPaletteEffectInfo info) { this.info = info; rotationBuffer = new uint[info.RotationRange]; tilesetId = world.TileSet.Id; validTileset = IsValidTileset(); }